[vtkusers] Help with drawing lines
Rob Remke
robert_remke at starkey.com
Mon Feb 16 16:09:35 EST 2009
Michael,
Please disregard my posting below. I figured it out. I asked for help to quickly. Sorry for any inconvenience
Rob
-----Original Message-----
From: vtkusers-bounces at vtk.org [mailto:vtkusers-bounces at vtk.org] On Behalf Of Rob Remke
Sent: Monday, February 16, 2009 12:27 PM
To: Michael Jackson; VTK Users
Subject: Re: [vtkusers] Help with drawing lines
Michael,
I would like to see some example code if it is not too hard to dig up.
Thanks, Rob
-----Original Message-----
From: vtkusers-bounces at vtk.org [mailto:vtkusers-bounces at vtk.org] On Behalf Of Michael Jackson
Sent: Tuesday, January 20, 2009 9:52 AM
To: VTK Users
Subject: Re: [vtkusers] Help with drawing lines
You probably want to create a vtkPolyData set that contains just
lines. You should be able to do this quite easily by creating the
vtkPolyData object then inserting a new cell of type VTK_POLY_LINE and
2 points. When you are complete with that then use 1 actor to
visualize the ployData. I can possibly dig up some code if needed.
_________________________________________________________
Mike Jackson mike.jackson at bluequartz.net
BlueQuartz Software www.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Jan 20, 2009, at 10:44 AM, Konstantinos Kelg wrote:
> Actually, the lines I have to draw are too many (more than 100.000).
> So I don't think drawing each line with a different actor would be a
> good idea. Isn't there any way to define all the lines in a single
> object and then render them with one actor ?
>
> I thought that "vtkCellArray" would do the job, but I guess I was
> wrong. Perhaps I'm missing sth...
>
>
> --- Στις Δευτ., 19/01/09, ο/η Andre Gouws
> <andre at ynic.york.ac.uk> έγραψε:
> Από: Andre Gouws <andre at ynic.york.ac.uk>
> Θέμα: Re: [vtkusers] vtkAVIWriter problem.
> Προς: kkelgeor at yahoo.gr
> Κοιν.: vtkusers at vtk.org
> Ημερομηνία: Δευτέρα, 19 Ιανουάριος 2009,
> 9:44
>
> I usually
> just use vtkLineSource (has SetPoint1 and SetPoint2 calls once you
> have calculated the positions) .. example from the vtk source
> (Python sorry)
>
> rake = vtk.vtkLineSource()
> rake.SetPoint1(15, -5, 32)
> rake.SetPoint2(15, 5, 32)
> rake.SetResolution(21)
>
> ..... addmapper ...
>
> ..... addactor ... etc.
>
>
> > This is the private VTK discussion list.
> > Please keep messages on-topic. Check the FAQ at:
> http://www.vtk.org/Wiki/VTK_FAQ
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> >
> i think vtkLineRepresentation (or vtkLinewidget) is a better way to
> draw lines in a scene…you must set the properties of the line the
> way you like, add it to the renderer and simply set the
> coordinates(in world coordinates) of two end points of the line …
>
> ====================================================
>
> Hi. I need to render some vectors in 3D space and I've decided to
> draw them as lines. However my code doesn't seem to work (I see
> nothing). Does anyone know why ?
>
>
> vtkCellArray *cellArrayNorm = vtkCellArray::New();
> vtkPoints *points2 = vtkPoints::New();
> points2->Allocate(2*m_NumOfVertices*3*sizeof(float));
>
>
> for(int k=0; k<m_NumOfVertices; k++)
> {
> float* fp = VerticesP[k].coords; // Get vertex coords.
>
> float* fpN = NormP[k].coords; // Get vertex normal.
> points2->SetPoint(k, fp); // Set 1st point
> points2->SetPoint(m_NumOfVertices + k, // Set 2nd point.
>
> fp[0]+fpN[0], // x+dx
> fp[1]+fpN[1], // y+dy
> fp[2]+fpN[2]);// z+dz
> // Set up new (line) cell and insert.
> int pts[2] = {k, m_NumOfVertices+k};
> cellArrayNorm->InsertNextCell(2, pts);
> }
>
>
>
> vtkPolyData *polyDataNorm = vtkPolyData::New();
> polyDataNorm->SetPoints(points2);
> polyDataNorm->SetPolys(cellArrayNorm);
>
> vtkPolyDataMapper *polyDataMapperNorm = vtkPolyDataMapper::New();
> polyDataMapperNorm->SetInput(polyDataNorm);
>
> ActorNorm->SetMapper(polyDataMapperNorm);
> ren1->AddActor(ActorNorm);
>
> vtkProperty *prop = vtkProperty::New();
> prop->SetColor(1.0, 0.0, 0.0);
> ActorNorm->SetProperty(prop);
>
> points2->Delete();
> cellArrayNorm->Delete();
> polyDataNorm->Delete();
> polyDataMapperNorm->Delete();
> prop->Delete();
>
> Thanks.
>
>
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