[vtkusers] vtkActor rendering time
Broggi, Pomme
pomme.broggi at capgemini.com
Fri Dec 18 04:25:24 EST 2009
Hello,
I have created my own octree, if I show my ground using one actor, between starting of rendering loop and first render of my ground actor, 10 s are needed. If I use 16 actors to display the same ground (128/128), and I show all parts at the same time, 60 s are needed.
What happens, why the first render is so slow, why is it so more slow to display 16 smalls actors than 1 big actor?
Objects used to create vtk actors are :
vtkPoints * pPoints = vtkPoints::New(); //Liste des points du maillage
vtkPolyData * pPolyData = vtkPolyData::New(); // Objet comprenant les points, les cellules, et les donnees (valeurs profondeur) de notre maillage
vtkPolyDataMapper * pMapper= vtkPolyDataMapper::New( );
vtkCellArray * pCells = vtkCellArray::New(); //Liste des cellules qui vont constituer notre maillage
vtkFloatArray * pScalars = vtkFloatArray::New(); // Liste des valeurs de la profondeurs (sert pour la color map)
Thanks for your answer.
Pômme
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