[vtkusers] Build my own polydata ?
David Gobbi
david.gobbi at gmail.com
Mon Dec 7 12:00:42 EST 2009
On Mon, Dec 7, 2009 at 9:45 AM, Adeline Joliet <adeline_joli at hotmail.com> wrote:
> Hello,
>
> Here my question, I'using AreaPicker to get the frustum (getClipPoint)
> created from 4 points.getClipPoint return me the 8 points (8 vertices) that
> define the selected frustum.
>
> Is there any posibilitie to build a polydata from that ? If so, how ?
>
> any help would be appreciable :)
Briefly, the recipe is as follows:
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
points->InsertNextPoint(x,y,z);
// etcetera
polys->InsertNextCell(4); // or however many points are in the polygon
polys->InsertCellPoint(0); // ID of first point in poly
polys->InsertCellPoint(1);
// etcetera until polygon is done, then call InsertNextCell for next polygon
vtkPolyData *data = vtkPolyData::New();
data->SetPoints(points);
data->SetPolys(polys);
points->Delete();
strips->Delete();
// use "data" as your polydata
Constructing the cells is the only difficult part, but there is a good
discussion of it in the VTK book or in any modern computer graphics
text.
David
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