[vtkusers] Combining three velocity components
Gerrick Bivins
gbivins at objectreservoir.com
Mon Aug 3 11:10:01 EDT 2009
Adam,
Have you tried something like this:
//1. Define array variable mappings for the calculator
velcalc.AddScalarVariable(³xComponent²,²x²,0)
velcalc.AddScalarVariable(³yComponent²,²x²,1)
velcalc.AddScalarVariable(³zComponent²,²x²,2)
//2. Define the function for calculating the vector
velcalc.SetFunction(³xComponent*iHat + yComponent*jHat +
zComponent*kHat²);
//3. Name result array
velcalc.SetResultArrayName(³Vector²);
On 8/3/09 9:51 AM, "Adam Wiktor" <awiktor at emory.edu> wrote:
> velcalc.AddVectorArrayName(_____________)
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