[vtkusers] Multi Body Collission
dominik at itis.ethz.ch
Wed Nov 26 11:30:59 EST 2008
Michael Jackson wrote:
> Well, the naive approach is to do an n^2 approach and compare each body
> against all the other bodies in the list to see if they collide.
A straight forward improvement would be to compare the bounding boxes
first in the search for possible collision candidates.
> That is the really in-efficient way to do it. There are more efficient
> ways to do it but that is a start. Not suggested but a start.
> You might look at "Molecular Dynamics" codes on google and see what they
> On Nov 26, 2008, at 11:11 AM, prabhat246 wrote:
>> Still I am stuck here. Please Suggest if anyone has modified it or
>> reimplemented it for multiple objects.
>> Waiting for response
>> prabhat246 wrote:
>>> I have used Godwin Taylors implemention
>>> vtkCollisionDetectionFilter.cxx to
>>> find the collision between two objects. Thanks a million.
>>> Well is there anyone who has done multibody collision?? How can I do
>>> Prabhat Kumar Gupta
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Dominik Szczerba, PhD
Computational Physics Group
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