[vtkusers] Particles system simulation using VTK
Berk Geveci
berk.geveci at kitware.com
Wed Mar 19 21:20:59 EDT 2008
Using one actor per point is a very bad idea. You should look at John
Biddiscombe's vtkPointSpriteMapper. It can render a LARGE number of
particles interactively.
http://www.cscs.ch/a-display.php?id=170
On 3/19/08, Nicolas FEREY <nicolas.ferey at ibpc.fr> wrote:
> Hi vtk users,
>
> I'm actually trying to implement with VTK
> a tool for visualizing and interacting with a particules system
> simulation in
> real time. The coordinates of these partcules come from an external thread,
> which frequently updates in a first case the points in a polydata,
> and in a second case updates the position of particle actors.
>
> As Render() function has to be called in the vtk main thread,
> I use timer event observer to call Render() and refresh rendering.
>
> However, I'm a newbie in VTK, and the performances of
> my solution are very weak, especially if I use an
> actor by particule (several thousands of particles), instead
> of using a polydata.
>
> I'm particularely interested by using actor,
> because the behavior of each particule is very
> simple to implement using VTK.
>
> Firstly I would like to know the best way to plug
> external thread and vtk, and secondly know if somebody have already
> implemented this kind of dynamic particles system using VTK.
>
> Thank you for your help.
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