[vtkusers] Showing a Line
Bob Palank
bob at stlcc.org
Tue May 23 17:25:06 EDT 2006
Given the code below, I see the cylinder, but not the line.
Any idea why ? Shouldn't a line be a visible object like a cylinder?
If not, then does one display a line object using a cylinder with a small
diameter ?
Hopefully there is a simple coding error!
TIA
Bob
Code follows:
#include "vtkCylinderSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkLineSource.h"
int main(int argc, char *argv[])
{
vtkCylinderSource *cylinder = vtkCylinderSource::New();
cylinder->SetResolution(18); // eight circumferential facets.
vtkPolyDataMapper *cylinderMapper = vtkPolyDataMapper::New();
cylinderMapper->SetInput(cylinder->GetOutput());
vtkActor *cylinderActor = vtkActor::New();
cylinderActor->SetMapper(cylinderMapper);
cylinderActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
cylinderActor->RotateX(30.0);
cylinderActor->RotateY(-45.0);
// =================================================================
vtkLineSource *lineASource = vtkLineSource::New();
lineASource->SetPoint1(-12.0,2.0,2.0);
lineASource->SetPoint2(12.0,4.0,5.0);
vtkPolyDataMapper *lineAMapper = vtkPolyDataMapper::New();
lineAMapper->SetInput(lineASource->GetOutput());
vtkActor *lineASourceActor = vtkActor::New();
lineASourceActor->GetProperty()->SetColor(0.0, 0.0, 1.0);
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
ren1->AddActor(cylinderActor);
ren1->AddActor(lineASourceActor);
ren1->SetBackground(0.1, 0.2, 0.4);
renWin->SetSize(300, 300);
// We'll zoom in a little by accessing the camera and invoking a "Zoom"
// method on it.
// ren1->GetActiveCamera()->Zoom(1.5);
renWin->Render();
// This starts the event loop and as a side effect causes an initial
render.
iren->Start();
// Exiting from here, we have to delete all the instances that
// have been created.
cylinder->Delete();
cylinderMapper->Delete();
cylinderActor->Delete();
lineASourceActor->Delete();
lineAMapper->Delete();
ren1->Delete();
renWin->Delete();
iren->Delete();
return 0;
}
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