[vtkusers] Installing VTK 5.0 on Mac OSX 10.4.6
Mike Jackson
imikejackson at gmail.com
Mon May 15 10:28:40 EDT 2006
Try running your application from an "X11.app" terminal window. Note
that this is different that your regular "Terminal.app" terminal
window. "X11.app" should be located in /Applications/Utilities on your
hard drive. If it is not there then you will need to install it from
the original installation media that came with your Mac OS X system.
It is typically an Optional install.
Good Luck.
On 5/15/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
> Hi again,
> Is there any way I can use X-windows on VTK for the mac? I need my
> program to be portable between windows, linux and mac.
> If there is no way to use X-windows on a mac, how else can I make the
> code more portable? Will using cocoa or carbon work?
>
> Thanks,
>
> Siddartha
>
>
>
> On 12-May-06, at 5:18 PM, Mike Jackson wrote:
>
> > You need to build VTK against Cocoa or Carbon and NOT X-Windows.
> > Remake VTK turning ON Cocoa, turning OFF "X-Windows", turning ON
> > "Shared Libs".
> >
> > After that things should work.
> >
> > Mike
> >
> > On 5/12/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
> >> Sorry to bother you again,
> >>
> >> In Xcode, I have added the libraries (common, rendering, filtering,
> >> graphics, imaging), the openGL framework, and the header files as you
> >> described. Now i get the following errors when trying to run the
> >> program:
> >>
> >> [Session started at 2006-05-12 16:56:53 -0400.]
> >> ERROR: In /Develop/VTK/Rendering/vtkXOpenGLRenderWindow.cxx, line
> >> 1046
> >> vtkXOpenGLRenderWindow (0x2b10ac0): bad X server connection.
> >>
> >> ERROR: In /Develop/VTK/Rendering/vtkXOpenGLRenderWindow.cxx, line 169
> >> vtkXOpenGLRenderWindow (0x2b10ac0): bad X server connection.
> >>
> >> VTKTEST has exited due to signal 10 (SIGBUS).
> >>
> >> Is there anything else I need to add?
> >>
> >> Thanks for the help...I am very new to all this.
> >>
> >>
> >> On 12-May-06, at 2:56 PM, Mike Jackson wrote:
> >>
> >> > You also need to link against the vtk libs. I don't see those
> >> > arguments in your command line compile. I think those are the "-
> >> L" for
> >> > what directory to look for libraries and "-l" to tell g++ what
> >> > libraries to link against. so something line g++ test.cpp
> >> > -I/usr/local/include/vtk-5.0 -L/Develop/VTKBuild/bin -lvtkCommon
> >> > -lvtkFiltering -lvtkRendering ......
> >> >
> >> > To add the libraries to your xcode project drag them from the
> >> Finder
> >> > into your Xcode project. Xcode should add them to your target as
> >> > libraries to link against. The reason you are getting the runtime
> >> > error in Xcode is because XCode is using "Zero Link" by default to
> >> > lazily link against the Libraries. You can open up the build
> >> settings
> >> > window for your target and uncheck this option. It is in the same
> >> > place that you added the Include files.
> >> >
> >> > Mike
> >> >
> >> > On 5/12/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
> >> >> Hi,
> >> >> Thanks for your help, I recompiled vtk and used make install and
> >> >> now /
> >> >> usr/local/include /vtk-5.0 exists. However, when I now try to
> >> run the
> >> >> sample code, I get the following errors:
> >> >>
> >> >> mie-13-4:~ siddarthakrishnan$ g++ test.cpp -I/usr/local/include/
> >> >> vtk-5.0
> >> >> In file included from /usr/include/c++/4.0.0/backward/strstream:
> >> 51,
> >> >> from /usr/local/include/vtk-5.0/vtkIOStream.h:
> >> 36,
> >> >> from /usr/local/include/vtk-5.0/
> >> >> vtkSystemIncludes.h:
> >> >> 40,
> >> >> from /usr/local/include/vtk-5.0/vtkIndent.h:24,
> >> >> from /usr/local/include/vtk-5.0/
> >> vtkObjectBase.h:43,
> >> >> from /usr/local/include/vtk-5.0/vtkObject.h:41,
> >> >> from /usr/local/include/vtk-5.0/vtkProperty.h:
> >> 31,
> >> >> from test.cpp:1:
> >> >> /usr/include/c++/4.0.0/backward/backward_warning.h:32:2: warning:
> >> >> #warning This file includes at least one deprecated or antiquated
> >> >> header. Please consider using one of the 32 headers found in
> >> section
> >> >> 17.4.1.2 of the C++ standard. Examples include substituting the
> >> <X>
> >> >> header for the <X.h> header for C++ includes, or <iostream>
> >> instead
> >> >> of the deprecated header <iostream.h>. To disable this warning
> >> use -
> >> >> Wno-deprecated.
> >> >> /usr/bin/ld: Undefined symbols:
> >> >> vtkProperty::SetColor(double, double, double)
> >> >> vtkRenderer::New()
> >> >> vtkRenderer::AddActor(vtkProp*)
> >> >> vtkRenderWindow::New()
> >> >> vtkSphereSource::New()
> >> >> vtkPolyDataMapper::New()
> >> >> vtkPolyDataMapper::SetInput(vtkPolyData*)
> >> >> vtkPolyDataAlgorithm::GetOutput()
> >> >> vtkRenderWindowInteractor::SetRenderWindow(vtkRenderWindow*)
> >> >> vtkRenderWindowInteractor::New()
> >> >> vtkActor::GetProperty()
> >> >> vtkActor::New()
> >> >> collect2: ld returned 1 exit status
> >> >>
> >> >> and in Xcode I get the following error:
> >> >>
> >> >> Session started at 2006-05-12 14:06:37 -0400.]
> >> >> ZeroLink: unknown symbol '__ZN15vtkSphereSource3NewEv'
> >> >>
> >> >> VTKTEST has exited due to signal 6 (SIGABRT).
> >> >>
> >> >> I'm not sure what these errors mean.
> >> >> Thanks for the help,
> >> >>
> >> >> Sidd
> >> >>
> >> >>
> >> >> Also, The source code for the sample file is:
> >> >>
> >> >> #include <iostream>
> >> >>
> >> >> #include "vtkProperty.h"
> >> >> #include "vtkSphereSource.h"
> >> >> #include "vtkPolyDataMapper.h"
> >> >> #include "vtkActor.h"
> >> >> #include "vtkRenderWindow.h"
> >> >> #include "vtkRenderer.h"
> >> >> #include "vtkRenderWindowInteractor.h"
> >> >>
> >> >> int main ()
> >> >> {
> >> >>
> >> >> // create sphere geometry
> >> >> vtkSphereSource *sphere = vtkSphereSource::New();
> >> >> sphere->SetRadius(1.0);
> >> >> sphere->SetThetaResolution(18);
> >> >> sphere->SetPhiResolution(18);
> >> >>
> >> >> // map to graphics library
> >> >> vtkPolyDataMapper *map = vtkPolyDataMapper::New();
> >> >> map->SetInput(sphere->GetOutput());
> >> >>
> >> >> // actor coordinates geometry, properties, transformation
> >> >> vtkActor *aSphere = vtkActor::New();
> >> >> aSphere->SetMapper(map);
> >> >> aSphere->GetProperty()->SetColor(0,0,1); // sphere color blue
> >> >>
> >> >> // a renderer and render window
> >> >> vtkRenderer *ren1 = vtkRenderer::New();
> >> >> vtkRenderWindow *renWin = vtkRenderWindow::New();
> >> >> renWin->AddRenderer(ren1);
> >> >>
> >> >> // an interactor
> >> >> vtkRenderWindowInteractor *iren =
> >> vtkRenderWindowInteractor::New
> >> >> ();
> >> >> iren->SetRenderWindow(renWin);
> >> >>
> >> >> // add the actor to the scene
> >> >> ren1->AddActor(aSphere);
> >> >> ren1->SetBackground(1,1,1); // Background color white
> >> >>
> >> >> // render an image (lights and cameras are created
> >> automatically)
> >> >> renWin->Render();
> >> >>
> >> >> // begin mouse interaction
> >> >> iren->Start();
> >> >>
> >> >> return 0;
> >> >> }
> >> >>
> >> >>
> >> >> On 11-May-06, at 5:03 PM, Mike Jackson wrote:
> >> >>
> >> >> > On 5/11/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
> >> >> >> Hi again,
> >> >> >> Thanks for your prompt replies. I corrected the alias line to
> >> >> alias
> >> >> >> vtk='${VTKBUILD}/bin/vtk'
> >> >> >>
> >> >> >> However, the headers still cannot be found:
> >> >> >> main.cpp:3:29: error: vtkSphereSource.h: No such file or
> >> directory
> >> >> >> main.cpp:4:31: error: vtkPolyDataMapper.h: No such file or
> >> >> directory
> >> >> >> main.cpp:5:22: error: vtkActor.h: No such file or directory
> >> >> >> main.cpp:6:29: error: vtkRenderWindow.h: No such file or
> >> directory
> >> >> >> main.cpp:7:25: error: vtkRenderer.h: No such file or directory
> >> >> >> main.cpp:8:39: error: vtkRenderWindowInteractor.h: No such
> >> file or
> >> >> >> directory
> >> >> >>
> >> >> >> I tried both using the command line and XCode (after
> >> changing the
> >> >> >> Header Search Paths), but still get these messages.
> >> >> >> Are there any other suggestions to solve this problem?
> >> >> >>
> >> >> >> Thanks.
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> On 11-May-06, at 4:06 PM, Mike Jackson wrote:
> >> >> >>
> >> >> >> > On 5/11/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
> >> >> >> >> Hi,
> >> >> >> >>
> >> >> >> >> I relatively new to Mac OSX and am having trouble setting up
> >> >> >> VTK 5.0
> >> >> >> >> on OSX 10.4.6. I used cmake to build vtk and it did so
> >> >> without any
> >> >> >> >> errors, but cannot seem to run the sample code on the
> >> vtk.org
> >> >> >> site.
> >> >> >> >> I get the following errors:
> >> >> >> >> <snip>
> >> >> >> >> export VTKBUILD=/Develop/VTKBuild
> >> >> >> >> export VTKSOURCE=/Develop/VTK
> >> >> >> >> export TCLLIBPATH=${VTKSOURCE}/Wrapping/Tcl:
> >> >> >> >> export PYTHONPATH=${VTKSOURCE}/Wrapping/Python:${VTKBUILD}
> >> >> >> >> export DYLD_LIBRARYN32_PATH=${VTKBUILD}
> >> >> >> >> alias vtk ${VTKBUILD}/bin/vtk
> >> >> >> >>
> >> >> >> >> but whenever I try to source .profile, the following errors
> >> >> occur:
> >> >> >> >> -bash: alias: vtk: not found
> >> >> >> >> -bash: alias: /Develop/VTKBuild/bin/vtk: not found
> >> >> >> >>
> >> >> >> >> These files do exist.
> >> >> >> >>
> >> >> >> >> I would appreciate any help I can get.
> >> >> >> >> Thanks in Advance,
> >> >> >> >>
> >> >> >> >> Sidd
> >> >> >> >>
> >> >> >> >
> >> >> >> > I also run bash as my shell but I make an alias like the
> >> >> following:
> >> >> >> >
> >> >> >> > alias vtk='${VTKBUILD}/bin/vtk'
> >> >> >> >
> >> >> >> > Are you trying to compile from the command line or in Xcode?
> >> >> If you
> >> >> >> > are in Xcode you will probably have to set the Header Search
> >> >> >> Paths to
> >> >> >> > find the VTK Headers.
> >> >> >> >
> >> >> >> > If you do a "make install" for VTK, I think that is where it
> >> >> >> will dump
> >> >> >> > all the headers in /usr/local/include/vtk-5.0
> >> >> >> >
> >> >> >> > If you want to contiue to use cmake from the command line it
> >> >> >> does work
> >> >> >> > pretty good on OS X, assuming you do NOT need to build for
> >> >> multiple
> >> >> >> > Architectures.
> >> >> >> > --
> >> >> >> > Mike Jackson
> >> >> >> > imikejackson _at_ gee-mail dot com
> >> >> >>
> >> >> >
> >> >> > Well,
> >> >> > I no expert on compiling from the command line. I know
> >> there is
> >> >> > the -I flag that should point to the vtk Headers. If you are
> >> >> > referencing the headers in the /Develop/VTK location, note
> >> that the
> >> >> > headers are broken into several different directories ( Common.
> >> >> > Filtering, Graphics....) so you will need an include path for
> >> EACH
> >> >> > directory that you are using headers from. So for example,
> >> >> > vtkSphereSource is in Graphics and vtkPolyDataMapper is in
> >> >> Rendering.
> >> >> > The same idea goes for Xcode. In Xcode disclose the "Targets"
> >> >> group
> >> >> > to show all your targets. Double Click on the target you are
> >> >> trying to
> >> >> > build. Then click on the "Build" tab. Now look down the list for
> >> >> the
> >> >> > "User Header Search Path". Edit the value next to the setting
> >> >> using a
> >> >> > SPACE delimited set of paths that point to the include
> >> directories.
> >> >> >
> >> >> > The easiest way to set this up is to do a "make install". I
> >> _think_
> >> >> > (some one correct me here) that will just make a single
> >> >> directory down
> >> >> > in /usr/local/include named "vtk-5.0" and put ALL the headers in
> >> >> > there. That way you only need to spell out ONE include directory
> >> >> for
> >> >> > ALL the VTK headers.
> >> >> >
> >> >> > Also, if you are having troubles with Xcode itself, then I might
> >> >> > suggest trying:
> >> >> >
> >> >> > http://www.lists.apple.com/mailman/listinfo/xcode-users
> >> >> >
> >> >> > Hope that helps.
> >> >> > --
> >> >> > Mike Jackson
> >> >> > imikejackson _at_ gee-mail dot com
> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> > Mike Jackson
> >> > imikejackson _at_ gee-mail dot com
> >>
> >>
> >
> >
> > --
> > Mike Jackson
> > imikejackson _at_ gee-mail dot com
>
>
--
Mike Jackson
imikejackson _at_ gee-mail dot com
More information about the vtkusers
mailing list