[vtkusers] Installing VTK 5.0 on Mac OSX 10.4.6

Siddartha Krishnan sidd.krish at gmail.com
Mon May 15 09:45:39 EDT 2006


Hi again,
Is there any way I can use X-windows on VTK for the mac? I need my  
program to be portable between windows, linux and mac.
If there is no way to use X-windows on a mac, how else can I make the  
code more portable? Will using cocoa or carbon work?

Thanks,

Siddartha



On 12-May-06, at 5:18 PM, Mike Jackson wrote:

> You need to build VTK against Cocoa or Carbon and NOT X-Windows.
> Remake VTK turning ON Cocoa, turning OFF "X-Windows", turning ON
> "Shared Libs".
>
> After that things should work.
>
> Mike
>
> On 5/12/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
>> Sorry to bother you again,
>>
>> In Xcode, I have added the libraries (common, rendering, filtering,
>> graphics, imaging), the openGL framework, and the header files as you
>> described. Now i get the following errors when trying to run the
>> program:
>>
>> [Session started at 2006-05-12 16:56:53 -0400.]
>> ERROR: In /Develop/VTK/Rendering/vtkXOpenGLRenderWindow.cxx, line  
>> 1046
>> vtkXOpenGLRenderWindow (0x2b10ac0): bad X server connection.
>>
>> ERROR: In /Develop/VTK/Rendering/vtkXOpenGLRenderWindow.cxx, line 169
>> vtkXOpenGLRenderWindow (0x2b10ac0): bad X server connection.
>>
>> VTKTEST has exited due to signal 10 (SIGBUS).
>>
>> Is there anything else I need to add?
>>
>> Thanks for the help...I am very new to all this.
>>
>>
>> On 12-May-06, at 2:56 PM, Mike Jackson wrote:
>>
>> > You also need to link against the vtk libs. I don't see those
>> > arguments in your command line compile. I think those are the "- 
>> L" for
>> > what directory to look for libraries and "-l" to tell g++ what
>> > libraries to link against. so something line g++ test.cpp
>> > -I/usr/local/include/vtk-5.0 -L/Develop/VTKBuild/bin -lvtkCommon
>> > -lvtkFiltering -lvtkRendering ......
>> >
>> > To add the libraries to your xcode project drag them from the  
>> Finder
>> > into your Xcode project. Xcode should add them to your target as
>> > libraries to link against. The reason you are getting the runtime
>> > error in Xcode is because XCode is using "Zero Link" by default to
>> > lazily link against the Libraries. You can open up the build  
>> settings
>> > window for your target and uncheck this option. It is in the same
>> > place that you added the Include files.
>> >
>> > Mike
>> >
>> > On 5/12/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
>> >> Hi,
>> >> Thanks for your help, I recompiled vtk and used make install and
>> >> now /
>> >> usr/local/include /vtk-5.0 exists. However, when I now try to  
>> run the
>> >> sample code, I get the following errors:
>> >>
>> >> mie-13-4:~ siddarthakrishnan$ g++ test.cpp -I/usr/local/include/
>> >> vtk-5.0
>> >> In file included from /usr/include/c++/4.0.0/backward/strstream: 
>> 51,
>> >>                   from /usr/local/include/vtk-5.0/vtkIOStream.h: 
>> 36,
>> >>                   from /usr/local/include/vtk-5.0/
>> >> vtkSystemIncludes.h:
>> >> 40,
>> >>                   from /usr/local/include/vtk-5.0/vtkIndent.h:24,
>> >>                   from /usr/local/include/vtk-5.0/ 
>> vtkObjectBase.h:43,
>> >>                   from /usr/local/include/vtk-5.0/vtkObject.h:41,
>> >>                   from /usr/local/include/vtk-5.0/vtkProperty.h: 
>> 31,
>> >>                   from test.cpp:1:
>> >> /usr/include/c++/4.0.0/backward/backward_warning.h:32:2: warning:
>> >> #warning This file includes at least one deprecated or antiquated
>> >> header. Please consider using one of the 32 headers found in  
>> section
>> >> 17.4.1.2 of the C++ standard. Examples include substituting the  
>> <X>
>> >> header for the <X.h> header for C++ includes, or <iostream>  
>> instead
>> >> of the deprecated header <iostream.h>. To disable this warning  
>> use -
>> >> Wno-deprecated.
>> >> /usr/bin/ld: Undefined symbols:
>> >> vtkProperty::SetColor(double, double, double)
>> >> vtkRenderer::New()
>> >> vtkRenderer::AddActor(vtkProp*)
>> >> vtkRenderWindow::New()
>> >> vtkSphereSource::New()
>> >> vtkPolyDataMapper::New()
>> >> vtkPolyDataMapper::SetInput(vtkPolyData*)
>> >> vtkPolyDataAlgorithm::GetOutput()
>> >> vtkRenderWindowInteractor::SetRenderWindow(vtkRenderWindow*)
>> >> vtkRenderWindowInteractor::New()
>> >> vtkActor::GetProperty()
>> >> vtkActor::New()
>> >> collect2: ld returned 1 exit status
>> >>
>> >> and in Xcode I get the following error:
>> >>
>> >> Session started at 2006-05-12 14:06:37 -0400.]
>> >> ZeroLink: unknown symbol '__ZN15vtkSphereSource3NewEv'
>> >>
>> >> VTKTEST has exited due to signal 6 (SIGABRT).
>> >>
>> >> I'm not sure what these errors mean.
>> >> Thanks for the help,
>> >>
>> >> Sidd
>> >>
>> >>
>> >> Also, The source code for the sample file is:
>> >>
>> >> #include <iostream>
>> >>
>> >> #include "vtkProperty.h"
>> >> #include "vtkSphereSource.h"
>> >> #include "vtkPolyDataMapper.h"
>> >> #include "vtkActor.h"
>> >> #include "vtkRenderWindow.h"
>> >> #include "vtkRenderer.h"
>> >> #include "vtkRenderWindowInteractor.h"
>> >>
>> >> int main ()
>> >> {
>> >>
>> >>    // create sphere geometry
>> >>    vtkSphereSource *sphere = vtkSphereSource::New();
>> >>    sphere->SetRadius(1.0);
>> >>    sphere->SetThetaResolution(18);
>> >>    sphere->SetPhiResolution(18);
>> >>
>> >>    // map to graphics library
>> >>    vtkPolyDataMapper *map = vtkPolyDataMapper::New();
>> >>    map->SetInput(sphere->GetOutput());
>> >>
>> >>    // actor coordinates geometry, properties, transformation
>> >>    vtkActor *aSphere = vtkActor::New();
>> >>    aSphere->SetMapper(map);
>> >>    aSphere->GetProperty()->SetColor(0,0,1); // sphere color blue
>> >>
>> >>    // a renderer and render window
>> >>    vtkRenderer *ren1 = vtkRenderer::New();
>> >>    vtkRenderWindow *renWin = vtkRenderWindow::New();
>> >>    renWin->AddRenderer(ren1);
>> >>
>> >>    // an interactor
>> >>    vtkRenderWindowInteractor *iren =  
>> vtkRenderWindowInteractor::New
>> >> ();
>> >>    iren->SetRenderWindow(renWin);
>> >>
>> >>    // add the actor to the scene
>> >>    ren1->AddActor(aSphere);
>> >>    ren1->SetBackground(1,1,1); // Background color white
>> >>
>> >>    // render an image (lights and cameras are created  
>> automatically)
>> >>    renWin->Render();
>> >>
>> >>    // begin mouse interaction
>> >>    iren->Start();
>> >>
>> >>    return 0;
>> >> }
>> >>
>> >>
>> >> On 11-May-06, at 5:03 PM, Mike Jackson wrote:
>> >>
>> >> > On 5/11/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
>> >> >> Hi again,
>> >> >> Thanks for your prompt replies. I corrected the alias line to
>> >> alias
>> >> >> vtk='${VTKBUILD}/bin/vtk'
>> >> >>
>> >> >> However, the headers still cannot be found:
>> >> >> main.cpp:3:29: error: vtkSphereSource.h: No such file or  
>> directory
>> >> >> main.cpp:4:31: error: vtkPolyDataMapper.h: No such file or
>> >> directory
>> >> >> main.cpp:5:22: error: vtkActor.h: No such file or directory
>> >> >> main.cpp:6:29: error: vtkRenderWindow.h: No such file or  
>> directory
>> >> >> main.cpp:7:25: error: vtkRenderer.h: No such file or directory
>> >> >> main.cpp:8:39: error: vtkRenderWindowInteractor.h: No such  
>> file or
>> >> >> directory
>> >> >>
>> >> >> I tried both using the command line and XCode (after  
>> changing the
>> >> >> Header Search Paths), but still get these messages.
>> >> >> Are there any other suggestions to solve this problem?
>> >> >>
>> >> >> Thanks.
>> >> >>
>> >> >>
>> >> >>
>> >> >> On 11-May-06, at 4:06 PM, Mike Jackson wrote:
>> >> >>
>> >> >> > On 5/11/06, Siddartha Krishnan <sidd.krish at gmail.com> wrote:
>> >> >> >> Hi,
>> >> >> >>
>> >> >> >> I relatively new to Mac OSX and am having trouble setting up
>> >> >> VTK 5.0
>> >> >> >> on OSX 10.4.6. I used cmake to build vtk and it did so
>> >> without any
>> >> >> >> errors, but cannot seem to run the sample code on the  
>> vtk.org
>> >> >> site.
>> >> >> >> I get the following errors:
>> >> >> >>  <snip>
>> >> >> >> export VTKBUILD=/Develop/VTKBuild
>> >> >> >> export VTKSOURCE=/Develop/VTK
>> >> >> >> export TCLLIBPATH=${VTKSOURCE}/Wrapping/Tcl:
>> >> >> >> export PYTHONPATH=${VTKSOURCE}/Wrapping/Python:${VTKBUILD}
>> >> >> >> export DYLD_LIBRARYN32_PATH=${VTKBUILD}
>> >> >> >> alias vtk ${VTKBUILD}/bin/vtk
>> >> >> >>
>> >> >> >> but whenever I try to source .profile, the following errors
>> >> occur:
>> >> >> >> -bash: alias: vtk: not found
>> >> >> >> -bash: alias: /Develop/VTKBuild/bin/vtk: not found
>> >> >> >>
>> >> >> >> These files do exist.
>> >> >> >>
>> >> >> >> I would appreciate any help I can get.
>> >> >> >> Thanks in Advance,
>> >> >> >>
>> >> >> >> Sidd
>> >> >> >>
>> >> >> >
>> >> >> > I also run bash as my shell but I make an alias like the
>> >> following:
>> >> >> >
>> >> >> > alias vtk='${VTKBUILD}/bin/vtk'
>> >> >> >
>> >> >> > Are you trying to compile from the command line or in Xcode?
>> >> If you
>> >> >> > are in Xcode you will probably have to set the Header Search
>> >> >> Paths to
>> >> >> > find the VTK Headers.
>> >> >> >
>> >> >> > If you do a "make install" for VTK, I think that is where it
>> >> >> will dump
>> >> >> > all the headers in /usr/local/include/vtk-5.0
>> >> >> >
>> >> >> > If you want to contiue to use cmake from the command line it
>> >> >> does work
>> >> >> > pretty good on OS X, assuming you do NOT need to build for
>> >> multiple
>> >> >> > Architectures.
>> >> >> > --
>> >> >> > Mike Jackson
>> >> >> > imikejackson _at_ gee-mail dot com
>> >> >>
>> >> >
>> >> > Well,
>> >> >     I no expert on compiling from the command line. I know  
>> there is
>> >> > the -I flag that should point to the vtk Headers. If you are
>> >> > referencing the headers in the /Develop/VTK location, note  
>> that the
>> >> > headers are broken into several different directories ( Common.
>> >> > Filtering, Graphics....) so you will need an include path for  
>> EACH
>> >> > directory that you are using headers from. So for example,
>> >> > vtkSphereSource is in Graphics and vtkPolyDataMapper is in
>> >> Rendering.
>> >> >   The same idea goes for Xcode. In Xcode disclose the "Targets"
>> >> group
>> >> > to show all your targets. Double Click on the target you are
>> >> trying to
>> >> > build. Then click on the "Build" tab. Now look down the list for
>> >> the
>> >> > "User Header Search Path". Edit the value next to the setting
>> >> using a
>> >> > SPACE delimited set of paths that point to the include  
>> directories.
>> >> >
>> >> > The easiest way to set this up is to do a "make install". I  
>> _think_
>> >> > (some one correct me here) that will just make a single
>> >> directory down
>> >> > in /usr/local/include named "vtk-5.0" and put ALL the headers in
>> >> > there. That way you only need to spell out ONE include directory
>> >> for
>> >> > ALL the VTK headers.
>> >> >
>> >> > Also, if you are having troubles with Xcode itself, then I might
>> >> > suggest trying:
>> >> >
>> >> > http://www.lists.apple.com/mailman/listinfo/xcode-users
>> >> >
>> >> > Hope that helps.
>> >> > --
>> >> > Mike Jackson
>> >> > imikejackson _at_ gee-mail dot com
>> >>
>> >>
>> >
>> >
>> > --
>> > Mike Jackson
>> > imikejackson _at_ gee-mail dot com
>>
>>
>
>
> -- 
> Mike Jackson
> imikejackson _at_ gee-mail dot com




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