[vtkusers] Re: cracked surfaces
Goodwin Lawlor
goodwin.lawlor at ucd.ie
Mon Mar 27 11:49:28 EST 2006
henrikw at hgu.mrc.ac.uk wrote:
> Hello vtkusers,
>
> I am having a problem with VTK 4.2/Python2.3.4 which involves viewing surfaces
> when some opacity is used.
>
> I create a surface using vtkMarchingCubes from some SLC data. The data is first
> smoothed with VtkImageGaussianSmooth(). vtkMarchingCubes is run using the
> following code.
>
> mcSurf = vtkMarchingCubes()
> mcSurf.SetInput(smImg.GetOutput())
> mcSurf.ComputeScalarsOff()
> mcSurf.ComputeGradientsOff()
> mcSurf.ComputeNormalsOn()
> mcSurf.GetOutput().ReleaseDataFlagOn
>
> I then change the opacity using vtkActor.GetProperty().SetOpacity(). When the
> opacity goes below 1.0 then the cracks/holes appear on the surface.
>
> I believe the cracking has something to do with normals pointing in the opposite
> direction to the rest of the triangles. I have tried using vtkPolyDataNormals to
> recalculate the normals using different options but I always get the same result.
>
> There is a sample image at http://homepages.inf.ed.ac.uk/s9638800/img.jpeg
>
> Any help would be appreciated,
>
> Henrik
Hi Henrik,
Try:
actor->GetProperty()->BackfaceCullingOn()
and put the vtkDepthSortPolyData class into the pipleline, just before
the mapper.
hth
Goodwin
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