[vtkusers] problem in setPrefix(",,,,,") plzzzzzzzz help
rohit paliwal
paliwal.rohit at gmail.com
Mon Mar 13 09:18:17 EST 2006
hi to all..
i'am haviing problem in in reading tha data from the specified
location....The program is compling properly,but while run time is show the
followinf error:
1) ERROR: In C:\martink\vtk42\VTK\IO\vtkVolume16Reader.cxx, line 334
vtkVolume16Reader (0x055F0D80): Can't find file:
c:/VTK_DATA_ROOT/Data/headsq/quarter.1
2) ERROR: In C:\martink\vtk42\VTK\Graphics\vtkPolyDataNormals.cxx, line 88
vtkPolyDataNormals (0x055F2128): No data to generate normals for!
I have tried using \ / \\ // but result is same....
I'am using Visual studio 6.0 as IDE.... the following is my code...
// This example reads a volume dataset, extracts an isosurface that
// represents the skin and displays it.
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkVolume16Reader.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkOutlineFilter.h"
#include "vtkCamera.h"
#include "vtkProperty.h"
#include "vtkPolyDataNormals.h"
#include "vtkContourFilter.h"
int main ()
{
// Create the renderer, the render window, and the interactor. The
renderer
// draws into the render window, the interactor enables mouse- and
// keyboard-based interaction with the data within the render window.
//
vtkRenderer *aRenderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(aRenderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// The following reader is used to read a series of 2D slices (images)
// that compose the volume. The slice dimensions are set, and the
// pixel spacing. The data Endianness must also be specified. The reader
// usese the FilePrefix in combination with the slice number to construct
// filenames using the format FilePrefix.%d. (In this case the FilePrefix
// is the root name of the file: quarter.)
vtkVolume16Reader *v16 = vtkVolume16Reader::New();
v16->SetDataDimensions (512,512);
v16->SetImageRange (1,40);
v16->SetDataByteOrderToLittleEndian();
v16->SetFilePrefix("c:/VTK_DATA_ROOT/Data/headsq/quarter");
v16->SetDataSpacing (3.2, 3.2, 1.5);
// An isosurface, or contour value of 500 is known to correspond to the
// skin of the patient. Once generated, a vtkPolyDataNormals filter is
// is used to create normals for smooth surface shading during rendering.
vtkContourFilter *skinExtractor = vtkContourFilter::New();
skinExtractor->SetInput((vtkDataSet *) v16->GetOutput());
skinExtractor->SetValue(0, 500);
vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
skinNormals->SetInput(skinExtractor->GetOutput());
skinNormals->SetFeatureAngle(60.0);
vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
skinMapper->SetInput(skinNormals->GetOutput());
skinMapper->ScalarVisibilityOff();
vtkActor *skin = vtkActor::New();
skin->SetMapper(skinMapper);
// An outline provides context around the data.
//
vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
outlineData->SetInput((vtkDataSet *) v16->GetOutput());
vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
mapOutline->SetInput(outlineData->GetOutput());
vtkActor *outline = vtkActor::New();
outline->SetMapper(mapOutline);
outline->GetProperty()->SetColor(0,0,0);
// It is convenient to create an initial view of the data. The FocalPoint
// and Position form a vector direction. Later on (ResetCamera() method)
// this vector is used to position the camera to look at the data in
// this direction.
vtkCamera *aCamera = vtkCamera::New();
aCamera->SetViewUp (0, 0, -1);
aCamera->SetPosition (0, 1, 0);
aCamera->SetFocalPoint (0, 0, 0);
aCamera->ComputeViewPlaneNormal();
// Actors are added to the renderer. An initial camera view is created.
// The Dolly() method moves the camera towards the FocalPoint,
// thereby enlarging the image.
aRenderer->AddActor(outline);
aRenderer->AddActor(skin);
aRenderer->SetActiveCamera(aCamera);
aRenderer->ResetCamera ();
aCamera->Dolly(1.5);
// Set a background color for the renderer and set the size of the
// render window (expressed in pixels).
aRenderer->SetBackground(1,1,1);
renWin->SetSize(640, 480);
// Note that when camera movement occurs (as it does in the Dolly()
// method), the clipping planes often need adjusting. Clipping planes
// consist of two planes: near and far along the view direction. The
// near plane clips out objects in front of the plane; the far plane
// clips out objects behind the plane. This way only what is drawn
// between the planes is actually rendered.
aRenderer->ResetCameraClippingRange ();
// Initialize the event loop and then start it.
iren->Initialize();
iren->Start();
// It is important to delete all objects created previously to prevent
// memory leaks. In this case, since the program is on its way to
// exiting, it is not so important. But in applications it is
// essential.
v16->Delete();
skinExtractor->Delete();
skinNormals->Delete();
skinMapper->Delete();
skin->Delete();
outlineData->Delete();
mapOutline->Delete();
outline->Delete();
aCamera->Delete();
iren->Delete();
renWin->Delete();
aRenderer->Delete();
return 0;
}
Please anyone can hel me out....????
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