[vtkusers] Newbie: building VTK on OSX
Greg St. George
gstgeorge at gmail.com
Mon Jun 12 16:38:54 EDT 2006
Folks:
I am just trying to get started with VTK. I am running a Mac G4, OS X
10.4.6
I was able to build VTK for with wrappers for Python 2.3 using the suggested
paths for Python paths. I have been using Python 2.4, and all my other
stuff is installed off of that tree. Python 2.4 is installed pretty much
isomorphically off of the /Library rather than /System, so I simply
duplicated the symbolic links which Python 2.3 uses (with slightly altered
names) to the corresponding parts of Python 2.4. However this doesn't work:
I get
Building CXX object
Rendering/CMakeFiles/vtkRendering.dir/vtkOpenGLExtensionManager.o
In file included from
/usr/local/VTK/Rendering/vtkOpenGLExtensionManager.cxx:27:
/usr/local/VTK-build2.4/Rendering/vtkgl.h:32:20: error: GL/glx.h: No such
file or directory
followed by pages of error messages. It seems not to be finding an OpenGL
header. I have not yet (successfully) installed the python bindings to
OpenGL to either 2.3 or 2.4, so I can't undersand why one should work and
the other not, even if these are required. To run python 2.4 I usually
re-ordler /usr/bin and /usr/local in my search path, but I get the same
error regardless of how this is set. I am using CMake 2.4.2
I have been selecting: Cocoa: ON, (Carbon: OFF), RPath: ON, with only Python
wrappings.
Do any of the OSX gurus here have an idea of what is going on? I am (more
than) a bit over my head in all this and am not sure where to turn. Sorry
if I am missing something easy which any fool should know...
Respectfully,
Greg
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