R: R: [vtkusers] Delete problems
Dominik Szczerba
domi at vision.ee.ethz.ch
Sat Jul 15 07:10:16 EDT 2006
My problem went away by *ONLY* switching to smart pointers thus I
suspect a bug outside my own code...
Dominik
Lazzarato Dr. Gianni wrote:
> Hi Dominik,
> sure I use them, but probably a reference loop was the
> problem...I resolved by myself in a drastic way: rebuilding a 'fresh new
> actor' each interaction rather than Actor->Modified() call.
> Right now system memory is right released...
> Maybe your problem is similar...
>
> Regards
> Gianni
>
>
>
> -----Messaggio originale-----
> Da: vtkusers-bounces+lazzadrgi=libero.it at vtk.org
> [mailto:vtkusers-bounces+lazzadrgi=libero.it at vtk.org] Per conto di Dominik
> Szczerba
> Inviato: sabato 15 luglio 2006 12.01
> A: vtkusers at vtk.org
> Oggetto: Re: R: [vtkusers] Delete problems
>
> No I am not familiar with this problems. Do you use smart pointers?
> regards,
> Dominik
>
> Lazzarato Dr. Gianni wrote:
>> Hi David, Hi Dominik,
>>
>> I have similar problem with memory and vtk 5.
>> In a short pipeline with some filters I have a strange memory leak
> problem.
>> ( I carefully follow all the guidelines: new, delete, register, unregister
>> etc.).
>> This portion of code cause a memory leak: it is contained in a class
> derived
>> from vtkPolyDataAlgorithm and using new pipeline schema.
>>
>>
>> ----------------------------------------------------
>> if (renderer->HasViewProp(Actor))
>> {
>> Actor ->Modified();
>> }
>> else
>> {
>> renderer->AddViewProp(Actor);
>> }
>> renderer->Render();
>> ----------------------------------------------------
>>
>> Actor is added correctly first time,
>> in next interactions actor is correctly modified by the pipeline and
>> updated, but memory use increase for each interaction....each time I have
> a
>> call to Actor->Modified() system memory usage increase. Why???
>>
>> Thanks for suggestions.
>>
>> Gianni Lazzarato
>>
>>
>>
>>
>>
>>
>>
>> -----Messaggio originale-----
>> Da: vtkusers-bounces+lazzadrgi=libero.it at vtk.org
>> [mailto:vtkusers-bounces+lazzadrgi=libero.it at vtk.org] Per conto di David
>> Cole
>> Inviato: venerdì 14 luglio 2006 18.09
>> A: Dominik Szczerba
>> Cc: vtkusers vtkusers
>> Oggetto: Re: [vtkusers] Delete problems
>>
>> Any "New" calls should have corresponding "Delete" calls. Any "Register"
>> calls should have corresponding "UnRegister" calls. And any reference
>> loops need to be broken by setting one of the pointer variables involved
>> to NULL or 0.
>>
>> Order is largely irrelevant except in the reference loop case. Sometimes
>> it's important to know which part of a reference loop needs to go away
>> first. Perhaps you need to force a bunch of objects to go away before a
>> window is destroyed (for example).
>>
>> That's the beauty of reference counted systems: order doesn't matter as
>> much as balance does...
>>
>> If you can't figure out where there's a missing Delete or UnRegister
>> call, look for loops in pointer members (does your pipeline have a
>> feedback loop??) It sometimes helps to draw a diagram of the pipeline.
>> Or you could try simplifying it bit by bit and see when the leak goes
>> away... Then start adding things back in until the leak comes back. That
>> should point out where to look in the code...
>>
>>
>> Hope this helps,
>> David
>>
>>
>> Dominik Szczerba wrote:
>>
>>> Hi,
>>>
>>> I have a quite complex pipeline with a few actors and filters. When I
>>> clean up at the end I always get a non-zero reference count somewhere
>>> (using C++). How do I robustly know in which order I should Delete my
>>> components?
>>>
>>> PS. this is particularly annoying in combination matlab-vtk, as matlab
>>> dies on any of such errors.
>>>
>>> regards,
>>> Dominik
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>
--
Dominik Szczerba, Ph.D.
Computer Vision Lab CH-8092 Zurich
http://www.vision.ee.ethz.ch/~domi
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