[vtkusers] Texture Mapping Problem....Please Help !!!!!
Deepak Roy
cdeepakroy at yahoo.com
Mon Jan 16 16:27:51 EST 2006
Hello Marc,
Thanks for the reply.
I started working back on this texture issue now, which set aside due to other high priority work.
But when i visualize these surface models, in third party vrml viewers the texture comes out well. Its only in my program that i find these pattern of cracks.
What do you think could be the problem ?
Regards,
Deepak
Marc Cotran <marc at cotran.ca> wrote:
Hi Deepak,
I had experienced similar results before and concluded that the polygon
normals were the culprit. I would suggest visualizing the polydata mesh
in wireframe to see if some of your polygons are oriented opposite to
the others. I am not sure this is what you're dealing with, but it might
explain your problem. As for a potential solution... I am at a loss.
Should you figure out the problem, I'd love to know the solution.
HTH,
Marc
Deepak Roy wrote:
>
> Hello everyone,
>
> I have had a hard time trying to fix this texture display problem.
>
> Attached is a part of the texture image i am using for the human body.
> I have removed the face and other parts due to some identity revealment
> problems.
>
> But the image gives an idea of the problem i am facing. Look at the
> image and you will see the cracks on the texture.
>
> when i visualize the same model in some other standard graphics software
> like Rapid Forms, the texture shows up with out any cracks.
>
> I have tried all the possible options with vtkTexture but still i could
> not fix the problem.
>
> /"Can anyone explain this phenomenon ? "/
>
> One more point to note, which i also mentioned in my previous posting to
> the mailing list, is that exactly the same pattern of cracks appear in
> every model i load.
>
> I suspect, it is got to do with clamping or interpolation.
>
> Please help me fix this problem.
>
> Thanks in Advance.
>
> Regards,
>
> Deepak Roy
>
>
>
>
> Yahoo! Music Unlimited - Access over 1 million songs. Try it free.
>
>
> ------------------------------------------------------------------------
>
> Subject:
> Texture Mapping Problem....Please Help !!!!!
> From:
> Deepak Roy
> Date:
> Fri, 14 Oct 2005 15:42:33 -0700 (PDT)
> To:
> vtkusers at vtk.org
>
> To:
> vtkusers at vtk.org
>
>
> Hi,
>
> I am trying to displaying a 3D surface of a human body with texture, all
> captured from a 3D scan. I am using vtkTecture to assosciate the actor
> with the texture.
>
> The problem is:
>
> I see a pattern of cracks on surface when displayed with texture. These
> cracks are not present in the basic geometry of the model as the surface
> when visualised without texture appears fine and smooth. I am 100% sure
> that this is the problem with texture mapping.
>
> One more thing that was wierd was that i see more or less the same
> pattern of tracks on each model i display.
>
> Could anyone explain the reason why this is happening?
>
> I guess the problem is with the edge clamping used while mapping the
> texture. But vtkTexture does not give me any control on how to change
> these parameters.
>
> How can i change the these parameters and control the way texture
> mapping is done. Is there an easy way to do this?
>
> Thanks in Advance.
>
> Regards
>
> Deepak
>
>
> Yahoo! Music Unlimited - Access over 1 million songs. Try it free.
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
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