[vtkusers] volume rendering performance
Wylie, Brian
bnwylie at sandia.gov
Thu Feb 16 17:52:16 EST 2006
All,
The vtkProjectedTetrahedraMapper is for unstructured data and using it
on structured data is not going to work well (that obviously is an
understatement :)
Brian Wylie - Org 9227
Sandia National Laboratories
MS 0822 - Building 880/A1-J
(505)844-2238 FAX(505)845-0833
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Unleash the Beast
> -----Original Message-----
> From: vtkusers-bounces+bnwylie=sandia.gov at vtk.org
> [mailto:vtkusers-bounces+bnwylie=sandia.gov at vtk.org] On
> Behalf Of flin at enders.tch.harvard.edu
> Sent: Thursday, February 16, 2006 2:18 PM
> To: Mark Wyszomierski
> Cc: vtkusers at vtk.org
> Subject: Re: [vtkusers] volume rendering performance
>
> Sorry for taking me so long to get back to this.
>
> I tried FixedPointRayCastMapper and VolumeTextureMapper3D. I
> didn't see much improvement with FixedPoint, could that
> because I don't have dual processors? or is there something I missed?
> With VolumeTextureMapper3D, the speed is twice as fast as the
> RayCastMapper, however, it seems only working for certain
> type of data ( I created a sphere and a block, only the
> sphere shows up with 3d texture).
> Does anyone have some explanation for that?
>
> Thanks.
>
> /faith
>
>
> > That's really interesting, for me the ProjectedTetra was so time
> > consuming I ended up rendering only one slice of my volume
> so I could
> > at least see some output. I do have many variations in opacity, my
> > dataset is of a chest (I don't have much 'dead' space around the
> > organs), so it sounds like this may really be a bad use of
> > ProjectedTetra.
> >
> > All my output is interactive, fixed point/3d texture have
> been pretty
> > decent when it comes to responsiveness, except if the
> camera moves too
> > close to the volume. The ray cast mapper looks the 'nicest' but it
> > really takes too long to be used interactively for me. I was hoping
> > that the responsiveness of ProjectedTetra would be good
> once ready for
> > display, but it actually had the worst interactivity out of
> the bunch,
> > even with one slice. Besides the opacity issue, I believe
> the ray cast
> > mapper etc have built in functions to reduce the quality of the
> > rendering while the user is interacting, which is very nice.
> >
> > Thanks for sharing your experience,
> > Mark
> >
> >
> >
> >
> > On 2/7/06, Randall Hand <randall.hand at gmail.com> wrote:
> >>
> >> The last dataset I used was a 512-cube, stored as a vtkImageData I
> >> believe. One thing that greatly effects rendering time is
> the level
> >> of opacity you have. in my case, I had large regions of the space
> >> that were going to be completely transparent (accumulated
> opacity =
> >> 0.0), with only a small fireball in the center to render. If I
> >> adjusted my transfer function so that larger regions were
> rendered,
> >> then the render time increased.
> >>
> >> Using a fixed transfer function that rendered only the
> small portion
> >> of the dataset I wanted to see, the FixedPoint mapper was
> abysmal at
> >> about 30 minutes per frame, and the ProjectedTetra mapper works in
> >> about 6 minutes (with the DataSetTriangleFilter time
> included). All
> >> of my stuff is non-interactive, being dumped directly to
> PNG images
> >> on disk.
> >>
> >> On 2/7/06, Mark Wyszomierski <markww at gmail.com> wrote:
> >> >
> >> > Hi Randall, Faith,
> >> >
> >> > I gave vtkProjectedTetrahedraMapper a try for the first
> time today
> >> > but
> >> I
> >> > experienced the longest render times with it out of any of the
> >> > other mappers. I'm wondering what your input data being rendered
> >> > is? Mine is
> >> a
> >> > vtkImageData volume with dimensions of 256x256x56. The
> fixed point
> >> mapper or
> >> > 3d texture mapper give me the fastest results.
> >> >
> >> > Mark
> >> >
> >> > On 2/6/06, Randall Hand <randall.hand at gmail.com > wrote:
> >> > >
> >> > > I think the best results will actually come from using the
> >> > > vtkProjectedTetrahedraMapper -
> >> > > http://www.vtk.org/doc/release/5.0/html/a01919.html
> >> > >
> >> > > I've pretty much tried them all. The
> vtkVolumeRayCastMapper took
> >> > > about an hour to generate an image for me, the
> >> vtkFixedPointRayCastMapper
> >> > > cut it down to about 30 minutes. The
> >> > > vtkProjectedTetrahedraMapper
> >> takes the
> >> > > cake, however, at a whopping 5 minutes.
> Unfortunately, it does
> >> > > take
> >> alot
> >> > > more memory as it requires you to "tetrahedralize" your mesh.
> >> > >
> >> > > On 2/6/06, flin at enders.tch.harvard.edu
> >> > > <flin at enders.tch.harvard.edu
> >> >
> >> > > wrote:
> >> > > >
> >> > > > Hello all,
> >> > > >
> >> > > > I need some advice on how much imporvement the
> >> > > > vtkFixedPointVolumeRayCastMapper will make vs. regular
> >> > > > vtkVolumeRayCastMapper ? I'm doing volume rendering
> of roughly
> >> > > > 250x80x150 voxels, and the speed is unacceptable. Any
> >> suggestions
> >> > > > on how
> >> > > > to speed up? Specifically, how to use hardware to
> accelerate it?
> >> > > >
> >> > > > Thanks.
> >> > > >
> >> > > > /faith
> >> > > >
> >> > > >
> >> > > > _______________________________________________
> >> > > > This is the private VTK discussion list.
> >> > > > Please keep messages on-topic. Check the FAQ at:
> >> http://www.vtk.org/Wiki/VTK_FAQ
> >> > > >
> >> > > > Follow this link to subscribe/unsubscribe:
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> >> > > >
> >> > >
> >> > >
> >> > >
> >> > > --
> >> > > Randall Hand
> >> > > Visualization Scientist,
> >> > > ERDC-MSRC Vicksburg, MS
> >> > > Homepage: http://www.yeraze.com
> >> > > _______________________________________________
> >> > > This is the private VTK discussion list.
> >> > > Please keep messages on-topic. Check the FAQ at:
> >> > > http://www.vtk.org/Wiki/VTK_FAQ
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> >> > >
> >> > >
> >> > >
> >> >
> >>
> >>
> >> --
> >> Randall Hand
> >> Visualization Scientist,
> >> ERDC-MSRC Vicksburg, MS
> >> Homepage: http://www.yeraze.com
> >>
> >
>
>
>
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