[vtkusers] trivial SEGV with nightly build on Bull
Luke J West
ljw at noc.soton.ac.uk
Fri Dec 8 10:03:51 EST 2006
/*
This (pretty) trivial file compiles fine under the nightly build
and even pops up a window, but the moment I try and
interact with it, it SEGV's (yikes!).
It works fine under older versions. Does anyone have any suggestions?
I'm running on a Bull novascale with RedHat. Please shout if I need to
supply more info.
Thanks,
Luke
*/
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
int main()
{
vtkSphereSource* src = vtkSphereSource::New();
vtkPolyDataMapper *mpr = vtkPolyDataMapper::New();
mpr->SetInputConnection(src->GetOutputPort());
vtkActor* sph= vtkActor::New();
sph->SetMapper(mpr);
vtkRenderer* ren = vtkRenderer::New();
ren->AddActor(sph);
vtkRenderWindow* win = vtkRenderWindow::New();
win->AddRenderer(ren);
vtkRenderWindowInteractor *rwi = vtkRenderWindowInteractor::New();
rwi->SetRenderWindow(win);
rwi->Initialize();
rwi->Start();
src->Delete();
mpr->Delete();
sph->Delete();
ren->Delete();
win->Delete();
rwi->Delete();
return 0;
}
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