[vtkusers] how to bypass camera perspective transform
francesco caruso
guernika_devel at yahoo.it
Wed May 18 09:17:00 EDT 2005
Amy Squillacote ha scritto:
> Hi Francesco,
>
> Have you tried using the SetUserTransform method in vtkCamera? Below is
> the description of this method from vtkCamera.h.
>
> // Description:
> // In addition to the instance variables such as position and
> orientation,
> // you can add an additional transformation for your own use. This
> // transformation is concatenated to the camera's PerspectiveTransform
>
> - Amy
thank you very much for your answer
I tried using SetUserTransform method, but this is applied in the
modelview matrix stack, while the "default" perspective transform of the
camera is always applied...
However, with the ( dirty :-( ) technique that I described in my
previous post, I finally get what I want...
Yes, it is a dirty way to achieve the result, but I haven't time to
implement a new class that let the user to manually set the perspective
transform
bye
Thank you again
Francesco
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