[vtkusers] how to bypass camera perspective transform
francesco caruso
guernika_devel at yahoo.it
Wed May 18 04:51:52 EDT 2005
Hello vtkusers
I've got a problem: I have to set a particular perspective
transform calculated by a process of camera calibration.
I can't set it with the methods SetClippingRange(), SetViewAngle() etc.
because the aspect ratio is different than the viewport/window aspect
ratio and because center of projection is not in the origin, so some
elements that in the normal projection matrix are equal to 0 are
different from 0.
I've tried a cheap solution without result :( : apply to the actor
first my projection matrix (as if it was a modelview transformation) and
then the inverse of the camera projection transformation obtained with
GetActiveCamera()->GetProjectionMatrix( asp_ratio, near, far )
What's wrong in this?
How can I set my perspective projection?
Please Help me... Tomorrow I have to prepare a demo !!!
Regards
Francesco
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