[vtkusers] vtkAxesActor2D computed coordinates are very strange

Mark Wyszomierski markww at gmail.com
Tue May 17 11:46:11 EDT 2005


Hi,

Is there some special coordinate magic that is necessary to use
vtkAxisActor2D? I've traced the computed coordinates it uses, and they
are rather large (in the tens or hundreds of thousands) even though my
input coordinates are pretty small (50x50). The problem is that I can
only get an axis to display at x position 0, and nowhere else. If I
modify the source to explictly use 50x50 for example, it works as
expected,

Thanks,
Mark



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