[vtkusers] Textures on polydata.
Randall Hand
randall.hand at gmail.com
Mon Feb 7 09:43:40 EST 2005
STL's have no stored texture data, so all the texture coordinates are
missing. In order to generate texture coordinates, you'll need to use
something like vtkTextureMapToPlane . There's also MapToSphere and
MapToCylinder which will generate coordinates in a slightly differen
fashion.
On Mon, 7 Feb 2005 13:49:29 +0100, Thomas Sundgaard Pedersen
<sundgaard at inropa.com> wrote:
>
>
>
> Hi,
>
>
>
> I am new to visualization, and was trying to add textures to some stl-files,
> that I imported. It worked fine with a vtkPlaneSource as input to the
> vtkPolyDataMapper, but didn't work with vtkSTLReader as input. The actor is
> showen in the vtk window and represents the stl-file as it should, but if I
> set the texture, I only get the whole actor colored in the color of the
> bmp's first pixel, it seems?
>
> This code shows how I implemented it:
>
>
>
> vtkWin32OpenGLRenderWindow *renWin =
> vtkWin32OpenGLRenderWindow::New();
>
> vtkRenderer *ren = vtkRenderer::New();
>
> vtkSTLReader *STLReader = vtkSTLReader::New();
>
> vtkPolyDataMapper *mapper = vtkPolyDataMapper::New();
>
> vtkActor *actor = vtkActor::New();
>
> vtkBMPReader* bmpReader = vtkBMPReader::New();
>
> vtkTexture* atext = vtkTexture::New();
>
>
>
> renWin->AddRenderer(ren);
>
>
>
> STLReader->SetFileName("..\\parts\\bumper.stl");
>
> mapper->SetInput(this->m_pSTLReader->GetOutput());
>
> actor->SetMapper(this->m_pMapper);
>
>
>
> ren->AddActor(actor);
>
>
>
> bmpReader->SetFileName("..\\res\\rawmetal_160x160.bmp"); // 160
> x 160 pixles.
>
> atext->SetInput(bmpReader->GetOutput());
>
> atext->InterpolateOn();
>
>
>
> actor->SetTexture(atext); //Works fine with vtkPlaneSource, but not with
> vtkSTLReader?
>
>
>
> renWin->render();
>
>
>
> If I want to use textures on stl-files what do I do, or isn't it possible at
> all?
>
>
>
> greets
>
> Thomas
>
>
>
>
>
>
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--
Randall Hand
http://www.yeraze.com
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