[vtkusers] Retrieving vertex/normals from vtkPolyData
Bernard
blerat at hotmail.com
Sat Dec 24 08:52:19 EST 2005
Please, I really need help to solve this problem: how could I get vertices and normals contained in a vtkPolyData object ?
Here are the operations:
// Read my own file format from HDD
Amp3dFileReader* cowReader=Amp3dFileReader::New();
cowReader->SetFileName(m_path);
vtkTriangleFilter* triangleFilter=vtkTriangleFilter::New();
triangleFilter->SetInput( cowReader->GetOutput() );
// Create normals
vtkPolyDataNormals* cowNormals=vtkPolyDataNormals::New();
cowNormals->SetInput( triangleFilter->GetOutput() );
// Accumulate clippers
vtkClipPolyData* clipper0=createClipper(cowNormals->GetOutput(),m_planes[0]);
vtkClipPolyData* clipper1=createClipper(clipper0->GetOutput(),m_planes[1]);
vtkClipPolyData* clipper2=createClipper(clipper1->GetOutput(),m_planes[2]);
vtkClipPolyData* clipper3=createClipper(clipper2->GetOutput(),m_planes[3]);
vtkClipPolyData* clipper4=createClipper(clipper3->GetOutput(),m_planes[4]);
Now I have to put the result of clipper4 into my own renderer, but how ? Its christmas... please... you'll get free registration for my games... please...
Best regards,
Bernard.
http://www.in-poculis.com
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