[vtkusers] Problem with vtkPanel
Antoine Boivin
a.boivin at m2m-ndt.com
Thu Apr 28 08:50:58 EDT 2005
----- Original Message -----
From: "Jeff Lee" <jeff at cdnorthamerica.com>
To: "Antoine Boivin" <a.boivin at m2m-ndt.com>
Cc: "VTK-User" <vtkusers at vtk.org>
Sent: Thursday, April 28, 2005 2:13 PM
Subject: Re: [vtkusers] Problem with vtkPanel
I work with Windows XP.
>
>
> Antoine Boivin wrote:
>
>> Thanks for your help Jeff, Your solution are more secure but the problem
>> is not here. The use memory continue to increase during running of
>> program.
>> I have make many test and I thinks that is the "Lock()" function of
>> vtkPanel
>> which use memory and make the program instable.
>> I have modified vtkPanel.java for not use this function but I don't
>> understand
>> the goal of this function.
>> My program run correctly, it's the main thing.
>
> On which os are you noticing the memory leak?
> -J
>
>>
>> ----- Original Message ----- From: "Jeff Lee" <jeff at cdnorthamerica.com>
>> To: "VTK-User" <vtkusers at vtk.org>
>> Sent: Wednesday, April 27, 2005 5:37 PM
>> Subject: Re: [vtkusers] Problem with vtkPanel
>>
>>
>>> Hi Antoine,
>>> When you change the texture on one thread and render on the event
>>> thread, you have the potential for a render to occur while you are
>>> changing the texture. For example, say you start your UpdateImage
>>> thread, and it runs and schedules the Render on the event thread. The
>>> render hasn't yet occured, and then you start the UpdateImage thread
>>> again. Now you have the potential for a render to occur while you are
>>> changing the pipeline on another thread - bad things can happen. I
>>> would guess that if you did something like
>>>
>>> SwingUtilities.invokeLater(new Runnable() {
>>> public void run() {
>>> for (int isurf = 0; isurf<vue.getSurfaces().size(); isurf++)
>>> {
>>> ((Surface)view.getSurfaces().get(isurf)).updateTabImage();
>>> }
>>> view.Render();
>>> }
>>> });
>>> then things would behave better, but your performance might degrade. A
>>> more advanced solution would be to mutex the Render method with the
>>> method which updates the textures. i.e. you cannot render while the
>>> textures are being updated. You only have to mutex the part of
>>> updateTabImages which touch the vtk pipeline. HTH,
>>> -Jeff
>>>
>>> Antoine Boivin wrote:
>>>
>>>> Hi vtk users!
>>>> I use vtk with Java and I use a vtkPanel.
>>>> In the renderer of this vtkPanel I insert a surface with a texture.
>>>> In an other thread, I update this texture every time.
>>>> This program run correctly with a good frame rate
>>>> but some minutes ago, the surface disappear of the view.
>>>> I notice an increase of the memory use by the program
>>>> when the function "Render" of the vtkPanel are call.
>>>> That is the problem?
>>>> I don't understand what occurs and why the texture disappear?
>>>> This is the source of my Thread :
>>>> public class UpdateImage extends Thread
>>>> {
>>>> private view3D view; //view3D extends vtkPanel
>>>> public boolean running=true;
>>>> public boolean visu=true;
>>>> public UpdateImage(View3D _view)
>>>> {
>>>> view = _view;
>>>> }
>>>> public void run()
>>>> { try
>>>> {
>>>> while(running)
>>>> {
>>>> for (int isurf = 0; isurf<vue.getSurfaces().size(); isurf++)
>>>> {
>>>> ((Surface)view.getSurfaces().get(isurf)).updateTabImage();
>>>> }
>>>> SwingUtilities.invokeAndWait(new Runnable()
>>>> {
>>>> public void run()
>>>> {
>>>> view.Render();
>>>> }
>>>> });
>>>> }
>>>> }
>>>> catch (Exception e){
>>>> System.out.println("Exception="+e);
>>>> }
>>>> }
>>>> }
>>>> Thanks for your help!
>>>> Antoine
>>>>
>>>> ------------------------------------------------------------------------
>>>>
>>>>
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>>>>
>>>
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>>>
>>>
>>
>>
>> _______________________________________________
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>>
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