[vtkusers] Problem with vtkPanel
Jeff Lee
jeff at cdnorthamerica.com
Thu Apr 28 08:13:30 EDT 2005
Antoine Boivin wrote:
> Thanks for your help Jeff, Your solution are more secure but the problem
> is not here. The use memory continue to increase during running of
> program.
> I have make many test and I thinks that is the "Lock()" function of
> vtkPanel
> which use memory and make the program instable.
> I have modified vtkPanel.java for not use this function but I don't
> understand
> the goal of this function.
> My program run correctly, it's the main thing.
On which os are you noticing the memory leak?
-J
>
> ----- Original Message ----- From: "Jeff Lee" <jeff at cdnorthamerica.com>
> To: "VTK-User" <vtkusers at vtk.org>
> Sent: Wednesday, April 27, 2005 5:37 PM
> Subject: Re: [vtkusers] Problem with vtkPanel
>
>
>> Hi Antoine,
>> When you change the texture on one thread and render on the event
>> thread, you have the potential for a render to occur while you are
>> changing the texture. For example, say you start your UpdateImage
>> thread, and it runs and schedules the Render on the event thread. The
>> render hasn't yet occured, and then you start the UpdateImage thread
>> again. Now you have the potential for a render to occur while you are
>> changing the pipeline on another thread - bad things can happen. I
>> would guess that if you did something like
>>
>> SwingUtilities.invokeLater(new Runnable() {
>> public void run() {
>> for (int isurf = 0; isurf<vue.getSurfaces().size(); isurf++)
>> {
>> ((Surface)view.getSurfaces().get(isurf)).updateTabImage();
>> }
>> view.Render();
>> }
>> });
>> then things would behave better, but your performance might degrade. A
>> more advanced solution would be to mutex the Render method with the
>> method which updates the textures. i.e. you cannot render while the
>> textures are being updated. You only have to mutex the part of
>> updateTabImages which touch the vtk pipeline. HTH,
>> -Jeff
>>
>> Antoine Boivin wrote:
>>
>>> Hi vtk users!
>>> I use vtk with Java and I use a vtkPanel.
>>> In the renderer of this vtkPanel I insert a surface with a texture.
>>> In an other thread, I update this texture every time.
>>> This program run correctly with a good frame rate
>>> but some minutes ago, the surface disappear of the view.
>>> I notice an increase of the memory use by the program
>>> when the function "Render" of the vtkPanel are call.
>>> That is the problem?
>>> I don't understand what occurs and why the texture disappear?
>>> This is the source of my Thread :
>>> public class UpdateImage extends Thread
>>> {
>>> private view3D view; //view3D extends vtkPanel
>>> public boolean running=true;
>>> public boolean visu=true;
>>> public UpdateImage(View3D _view)
>>> {
>>> view = _view;
>>> }
>>> public void run()
>>> { try
>>> {
>>> while(running)
>>> {
>>> for (int isurf = 0; isurf<vue.getSurfaces().size(); isurf++)
>>> {
>>> ((Surface)view.getSurfaces().get(isurf)).updateTabImage();
>>> }
>>> SwingUtilities.invokeAndWait(new Runnable()
>>> {
>>> public void run()
>>> {
>>> view.Render();
>>> }
>>> });
>>> }
>>> }
>>> catch (Exception e){
>>> System.out.println("Exception="+e);
>>> }
>>> }
>>> }
>>> Thanks for your help!
>>> Antoine
>>>
>>> ------------------------------------------------------------------------
>>>
>>>
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>>
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>>
>
>
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