[vtkusers] Using vtkBMPReader to cycle through frames/textures
Pasi Kettunen
psk1 at student.cs.ucc.ie
Tue Apr 26 11:43:28 EDT 2005
Hi,
I am trying to cycle through a set of images using a vtkBMPReader. Is it
possible to
change vtkBMPReader's input (filename) after starting the event loop?
For example, if I use something like the code below, I can not insert
myBMPReader->SetFileName ("frame2.bmp");
after the iren->start();
I need to be able to keep changing the frames after the renderer has started
displaying
things on the screen. How could I achieve this? Any thoughts would be greatly
appreciated.
Regards,
Pasi
myBMPReader->SetFileName ("frame1.bmp");
vtkImageActor *myImageActor = vtkImageActor::New();
myImageActor->SetInput(myBMPReader->GetOutput());
aRenderer->AddActor(myImageActor);
//unrelated parts of code omitted
aRenderer->SetBackground(0.5,0.5,0.5);
renWin->SetSize(800, 600);
iren->Initialize();
iren->Start();
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