[vtkusers] how to calculate normals on the surface of a 3d objectin VTK?
Vidya Raghavan
vidya_raghavan at hotmail.com
Wed Sep 22 16:27:48 EDT 2004
Bernhard,
Thanks so much for your help. Now given I get these float values for the
normals, how do I render these values? I would like to verify them by seeing
how they are displayed, before I use these values as input for other stuff.
Here is the code that I have now: Thanks again.
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkXMLPolyDataReader.h"
#include "vtkPolyDataNormals.h"
#include "vtkPolyData.h"
#include "vtkPointData.h"
int main( int argc, char *argv[] )
{
vtkXMLPolyDataReader *reader1 = vtkXMLPolyDataReader::New();
reader1->SetFileName("model1.vtp");
vtkPolyDataNormals *dataset = vtkPolyDataNormals::New();
dataset->SetInput(reader1->GetOutput());
dataset->SetFeatureAngle(60.0);
dataset->FlipNormalsOff();
dataset->Update();
//to access the values:
float *point;
int pointID = 1;
// do I iterate here, instead of getting the first tuple for
the point?
point =
(float*)reader1->GetOutput()->GetPointData()->GetNormals()->GetTuple(pointID);
printf("point -> %f",*point);
reader1->Delete();
dataset->Delete();
//ren1->Delete();
//renWin->Delete();
return 0;
}
>From: "Bernhard Mayrhofer" <berninho1 at hotmail.com>
>To: "Vidya Raghavan" <vidya_raghavan at hotmail.com>
>Subject: Re: [vtkusers] how to calculate normals on the surface of a 3d
>objectin VTK?
>Date: Wed, 22 Sep 2004 09:16:57 +0200
>
>
>hi vidya,
>
>the C++ code i used to create normals is:
>
>vtkPolyDataNormals *dataset = vtkPolyDataNormals::New ();
>dataset->SetInput(TrianglesModel->GetOutput());
>dataset->SetFeatureAngle(60.0);
>dataset->FlipNormalsOff();
>dataset->Update();
>
>to access the values, i used:
>float *point;
>point=Model->GetOutput()->GetPointData()->GetNormals()->GetTuple(pointID);
>
>bernhard
>
>
>
>
>----- Original Message ----- From: "Vidya Raghavan"
><vidya_raghavan at hotmail.com>
>To: <vtkusers at public.kitware.com>
>Sent: Tuesday, September 21, 2004 6:05 PM
>Subject: [vtkusers] how to calculate normals on the surface of a 3d
>objectin VTK?
>
>
>>Hi,
>>
>>I currently have code to display 3D segmented data. Is there a way I can
>>calulate normals at every point on the surface of the object?
>>
>>Thanks for any help,
>>
>>-vidya
>>
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