[vtkusers] How to change the color of cube?
Amy Henderson
amy.henderson at kitware.com
Thu Sep 2 08:21:06 EDT 2004
Hi Wang,
I'm not sure what you mean by "pure colors", but to change the color of an
actor, you need to do something similar to the following:
actor->GetProperty()->SetColor(1, 1, 1);
The above code will set the color to white. (The three parameters to
SetColor are red, green, and blue values between 0 and 1.)
- Amy
At 11:57 PM 9/1/2004, wang minyou wrote:
>I use vtkPolydata to create a cube, but it only can display pure colors
>but not blank or white. Any one can help me to achieve that?
>Thank you in advance!
>
>My relevant codes:
> int i;
> static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
> {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
> static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
> {1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
>
> // We'll create the building blocks of polydata including data attributes.
> vtkPolyData *cube = vtkPolyData::New();
> vtkPoints *points = vtkPoints::New();
> vtkCellArray *polys = vtkCellArray::New();
> vtkFloatArray *scalars = vtkFloatArray::New();
>
> // Load the point, cell, and data attributes.
> for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
> for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
> for (i=0; i<8; i++) scalars->InsertTuple1(i,i);
>
> // We now assign the pieces to the vtkPolyData.
> cube->SetPoints(points);
> points->Delete();
> cube->SetPolys(polys);
> polys->Delete();
> cube->GetPointData()->SetScalars(scalars);
> scalars->Delete();
>
> // Now we'll look at it.
> vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
> cubeMapper->SetInput(cube);
> cubeMapper->SetScalarRange(0,7);
> vtkActor *cubeActor = vtkActor::New();
> cubeActor->SetMapper(cubeMapper);
>
> // The usual rendering stuff.
> vtkCamera *camera = vtkCamera::New();
> camera->SetPosition(1,1,1);
> camera->SetFocalPoint(0,0,0);
>
> vtkRenderer *renderer = vtkRenderer::New();
> vtkRenderWindow *renWin = vtkRenderWindow::New();
> renWin->AddRenderer(renderer);
>
> vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
> iren->SetRenderWindow(renWin);
>
> renderer->AddActor(cubeActor);
> renderer->SetActiveCamera(camera);
> renderer->ResetCamera();
> renderer->SetBackground(1,1,1);
>
> renWin->SetSize(300,300);
>
>_________________________________________________________________
>ÏíÓÃÊÀ½çÉÏ×î´óµÄµç×ÓÓʼþϵͳ¡ª MSN Hotmail¡£ http://www.hotmail.com
>
>_______________________________________________
>This is the private VTK discussion list. Please keep messages on-topic.
>Check the FAQ at: <http://public.kitware.com/cgi-bin/vtkfaq>
>Follow this link to subscribe/unsubscribe:
>http://www.vtk.org/mailman/listinfo/vtkusers
More information about the vtkusers
mailing list