[vtkusers] How to change the color of cube?
wang minyou
wmy1024 at hotmail.com
Wed Sep 1 23:57:23 EDT 2004
I use vtkPolydata to create a cube, but it only can display pure colors but
not blank
or white. Any one can help me to achieve that?
Thank you in advance!
My relevant codes:
int i;
static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
// We'll create the building blocks of polydata including data
attributes.
vtkPolyData *cube = vtkPolyData::New();
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
vtkFloatArray *scalars = vtkFloatArray::New();
// Load the point, cell, and data attributes.
for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
for (i=0; i<8; i++) scalars->InsertTuple1(i,i);
// We now assign the pieces to the vtkPolyData.
cube->SetPoints(points);
points->Delete();
cube->SetPolys(polys);
polys->Delete();
cube->GetPointData()->SetScalars(scalars);
scalars->Delete();
// Now we'll look at it.
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInput(cube);
cubeMapper->SetScalarRange(0,7);
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
// The usual rendering stuff.
vtkCamera *camera = vtkCamera::New();
camera->SetPosition(1,1,1);
camera->SetFocalPoint(0,0,0);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
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