[vtkusers] VTK good for games?

Mathieu Malaterre mathieu.malaterre at kitware.com
Tue Oct 26 10:27:22 EDT 2004


Andreas Bednarek wrote:
>> I would think it would be a very bad library for writing a real time
>> game. VTK is meant for visualizing large datasets and is not really
>> meant to be embedded in any sort of frame-based system -- filters are
>> not built with the idea of incremental changes to their output.
> 
> 
> 
> Hi,
> 
> thanks for suggestions, seems that maybe the next time I'll have the 
> opportunity to use VTK? ;-) Although I like its concept and there is lot 
> of work done which I hoped would simplify reaching my goal.
> 
>> In an other way, if you are expert in OpenGL, you can re-implement 
>> some rendering parts
>> to have a best result (in terms of speed). In VTK, there is the 
>> "Factory" to offer you the
>> possibility to replace one or more components of VTK (and I think it 
>> might be used to
>> replace vtkActor, vtkMapper or vtkTexture objects).
> 
> 
> Yes (great feature of free licensing), but I think that replacing the 
> renderer and some 3D model parts means to write lot of a 3D engine, 
> which is what I tried to avoid vith VTK ...
> 
> Huh..seems like I'm probably going to check my skills on writing my own 
> engine :)

Reinventing the wheel again and again...
You should really read slashdot / freshmeat  about new stuff in the 
linux world. For instance:

http://home.gna.org/oomadness/en/slune/

It's a 3D game written in python ! It uses Soya3D for the 3D engine

HTH
Mathieu





More information about the vtkusers mailing list