[vtkusers] VTK good for games?
Mathieu Malaterre
mathieu.malaterre at kitware.com
Tue Oct 26 10:27:22 EDT 2004
Andreas Bednarek wrote:
>> I would think it would be a very bad library for writing a real time
>> game. VTK is meant for visualizing large datasets and is not really
>> meant to be embedded in any sort of frame-based system -- filters are
>> not built with the idea of incremental changes to their output.
>
>
>
> Hi,
>
> thanks for suggestions, seems that maybe the next time I'll have the
> opportunity to use VTK? ;-) Although I like its concept and there is lot
> of work done which I hoped would simplify reaching my goal.
>
>> In an other way, if you are expert in OpenGL, you can re-implement
>> some rendering parts
>> to have a best result (in terms of speed). In VTK, there is the
>> "Factory" to offer you the
>> possibility to replace one or more components of VTK (and I think it
>> might be used to
>> replace vtkActor, vtkMapper or vtkTexture objects).
>
>
> Yes (great feature of free licensing), but I think that replacing the
> renderer and some 3D model parts means to write lot of a 3D engine,
> which is what I tried to avoid vith VTK ...
>
> Huh..seems like I'm probably going to check my skills on writing my own
> engine :)
Reinventing the wheel again and again...
You should really read slashdot / freshmeat about new stuff in the
linux world. For instance:
http://home.gna.org/oomadness/en/slune/
It's a 3D game written in python ! It uses Soya3D for the 3D engine
HTH
Mathieu
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