[vtkusers] vtkSpline
mail.ru
patalog at mail.ru
Mon May 31 08:40:58 EDT 2004
Hello vtkusers,
Is there a way to evaluate coord. of points (around each control
points) on spline such, that these points lie at equal distance from control points?
If I do simply
for (vtkIdType i = 0; i < control_point_count; ++i)
{
//the same coords. as control points
const double t = i;
double x = x_spline->Evaluate(t);
double y = y_spline->Evaluate(t);
vert->InsertNextPoint(x, y, 0);
//eval coords. before cp, testing if this first cp skipping
x = x_spline->Evaluate(t - .1);
y = y_spline->Evaluate(t - .1);
vert2->InsertNextPoint(x, y, 0);
//eval coords. after cp, testing if this last cp skipping
x = x_spline->Evaluate(t + .1);
y = y_spline->Evaluate(t + .1);
vert2->InsertNextPoint(x, y, 0);
}
- I get such result (see spline.jpg in attach, green vertex is
control points, and red is eveluated points)
In generally, I need to create "rings" with given width on the tube, maked from spline
by vtkTubeFilter. These "rings" must be placed around of each control
points of given spline.
I can not use texture, because I need to assign different specular,
ambient and diffuse color to these "rings" rather than the tube.
(or maybe, I mistake and it's possible to use texture in that case?)
Maybe there is another way to solve this problem?
I think that it's possible to use cylinder (or torus) (the width of
these "rings" is quite narrow), but how to find the guide for
cylinder? Can I evaluate the tanget vector at control point?
--
Best regards,
Dmitry Gurulev mailto:patalog at mail.ru
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