[vtkusers] Stereo rendering

Cristian Luciano clucia1 at uic.edu
Wed May 19 16:38:06 EDT 2004


Try also including this:

 self._RenderWindow.SetStereoTypeToCrystalEyes();
 self._RenderWindow.StereoRenderOn();

It works for me. Please let me know if it still doesn't work.

Cristian

__________________________________________________________

Cristian J. Luciano
Research Computer Scientist

Electronic Visualization Laboratory
Industrial Virtual Reality Institute

University of Illinois at Chicago
842 W. Taylor Street, 2039 ERF
Chicago, IL, 60607
ph: (312) 996-0579
fax: (312) 413-0447
<http://www.evl.uic.edu>
__________________________________________________________



----- Original Message ----- 
From: "Oeyvind Knudsen" <knudsen at operamail.com>
To: <vtkusers at vtk.org>
Sent: Wednesday, May 19, 2004 1:39 PM
Subject: [vtkusers] Stereo rendering


> Hi!
>
> I have two projectors with polarized lenses and polarized glasses, and
want to use it with VTK. What kind of stereo type is appropriate for the
vtkRenderWindow? I have tried several different, but can't seem to get it to
work.
>
> In  python, I have done the following:
>
> self._RenderWindow = vtk.vtkRenderWindow()
> self._RenderWindow.StereoCapableWindowOn()
> self._RenderWindow.SetStereoTypeTo ??
> self._RenderWindow.StereoUpdate()
>
> I then use the '3' key to toggle stereo mode. With
> self._RenderWindow.SetStereoTypeToLeft() the effect is that the actors in
the renderer are skewed a small amount to the side, that's all.
>
> The scene is made up of regular vtkActors, some tubes and some spheres.
>
> By the way, I'm running debian linux with an NVIDIA Quadro card.
>
> Have I forgotten something?
>
> Øyvind Knudsen
> -- 
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