[vtkusers] Transparency/Opacity - DepthSort example

Mathieu Malaterre mathieu.malaterre at kitware.com
Mon Mar 22 15:49:20 EST 2004


John,

	I strongly suspect it is an opengl driver issue. Would you mind trying 
to update your driver. There is a newer available from intel.com: 
6.14.10.3762 (2/18/2004)

http://downloadfinder.intel.com/scripts-df/Detail_Desc.asp?agr=N&ProductID=865&DwnldID=7121

HTH
Mathieu

John Platt wrote:
> Hi Mathieu,
> 
> Hmm your image is much better! I have run the same modifications. There
> are fewer speckles but they are still noticeable.
> 
> I am running on a Dell DIM2400 with an Intel 82845G/GL/GE/PE/GV graphics
> controller, driver version 6.13.10.3510, 64MB memory - as supplied with
> the m/c.
> 
> How do I work the magic at my end?
> 
> Many thanks.
> 
> John.
> 
> -----Original Message-----
> From: Mathieu Malaterre [mailto:mathieu.malaterre at kitware.com] 
> Sent: 22 March 2004 17:52
> To: John Platt
> Cc: vtkusers at vtk.org
> Subject: Re: [vtkusers] Transparency/Opacity - DepthSort example
> 
> John Platt wrote:
> 
>>Hi All,
>>
>> 
>>
>>I have run the depthsort example to see what effects I can expect
> 
> using 
> 
>>transparent colours. The spheres are shown speckled (see attachment).
> 
> Is 
> 
>>this a limitation? I am running vtk4.5.0 on XP sp1. The C++
> 
> translation 
> 
>>of the example is included below.
> 
> 
> 
> John,
> 
> 	I ran your sample c++ code (thanks for providing it). Did some
> change 
> to output the window and I attached the result to this email. Does this 
> sounds more reasonable ?
> 
> 	What is your graphics card model ?
> 
> HTH
> Mathieu
> 
> 
> ------------------------------------------------------------------------
> 






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