[vtkusers] Transparency/Opacity - DepthSort example
Mathieu Malaterre
mathieu.malaterre at kitware.com
Mon Mar 22 15:49:20 EST 2004
John,
I strongly suspect it is an opengl driver issue. Would you mind trying
to update your driver. There is a newer available from intel.com:
6.14.10.3762 (2/18/2004)
http://downloadfinder.intel.com/scripts-df/Detail_Desc.asp?agr=N&ProductID=865&DwnldID=7121
HTH
Mathieu
John Platt wrote:
> Hi Mathieu,
>
> Hmm your image is much better! I have run the same modifications. There
> are fewer speckles but they are still noticeable.
>
> I am running on a Dell DIM2400 with an Intel 82845G/GL/GE/PE/GV graphics
> controller, driver version 6.13.10.3510, 64MB memory - as supplied with
> the m/c.
>
> How do I work the magic at my end?
>
> Many thanks.
>
> John.
>
> -----Original Message-----
> From: Mathieu Malaterre [mailto:mathieu.malaterre at kitware.com]
> Sent: 22 March 2004 17:52
> To: John Platt
> Cc: vtkusers at vtk.org
> Subject: Re: [vtkusers] Transparency/Opacity - DepthSort example
>
> John Platt wrote:
>
>>Hi All,
>>
>>
>>
>>I have run the depthsort example to see what effects I can expect
>
> using
>
>>transparent colours. The spheres are shown speckled (see attachment).
>
> Is
>
>>this a limitation? I am running vtk4.5.0 on XP sp1. The C++
>
> translation
>
>>of the example is included below.
>
>
>
> John,
>
> I ran your sample c++ code (thanks for providing it). Did some
> change
> to output the window and I attached the result to this email. Does this
> sounds more reasonable ?
>
> What is your graphics card model ?
>
> HTH
> Mathieu
>
>
> ------------------------------------------------------------------------
>
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