[vtkusers] Problem with Interactor with MFC.
BURRELL Benjamin
Benjamin.Burrell at Tenix.com
Thu Mar 11 02:38:26 EST 2004
Hi,
I have created a program using Visual C++ and MFC. I have used the App wizard to give me a simple multi-document GUI. With this I am trying to embedd VTK inside a child frame (eg. when you go to File menu and select New a frame will appear containing the VTK object, all within the main window).
There is no problems when I close the frame containing the VTK object, but when I close the whole application I get a message showing the tells me an ASSERT has failed in the MFC code, in the file "C:\..\VC98\MFC\SRC\WINGDI.cpp".
Where I have an arrow is where the ASSERT has failed.
CPaintDC::~CPaintDC()
{
ASSERT(m_hDC != NULL);
-> ASSERT(::IsWindow(m_hWnd));
::EndPaint(m_hWnd, &m_ps);
Detach();
}
In my code, in the 'void CVCVTKView::OnDraw(CDC* pDC)' routine, if I leave out the line
this->iren->SetRenderWindow(this->renWin);
I don't have the problem, instead VTK complains that the interactor (iren) cannot find a render window to get the mouse interactions from.
>From this I think the problem has something to do with the Interactor object having a window handle to the child frame and perhaps the Interactor takes control of deleting this window and later on the MFC code is looking for a valid window handle but the VTK code deletes it???????
Any one got ideas on how to fix this problem?
The code I have written/modified and refer to is below:
// VCVTKView.cpp : implementation of the CVCVTKView class
//
#include "stdafx.h"
#include "VCVTK.h"
#include "VCVTKDoc.h"
#include "VCVTKView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVCVTKView
IMPLEMENT_DYNCREATE(CVCVTKView, CView)
BEGIN_MESSAGE_MAP(CVCVTKView, CView)
//{{AFX_MSG_MAP(CVCVTKView)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVCVTKView construction/destruction
CVCVTKView::CVCVTKView()
{
// TODO: add construction code here
this->ren1 = vtkRenderer::New();
this->renWin = vtkWin32OpenGLRenderWindow::New();
this->renWin->AddRenderer(this->ren1);
this->iren = vtkWin32RenderWindowInteractor::New();
}
CVCVTKView::~CVCVTKView()
{
if (this->iren)
{
this->iren->Delete();
}
if (this->ren1)
{
this->ren1->SetRenderWindow(NULL);
}
if (this->renWin)
{
this->renWin->Delete();
}
if (this->ren1)
{
this->ren1->Delete();
}
}
BOOL CVCVTKView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CVCVTKView drawing
void CVCVTKView::OnDraw(CDC* pDC)
{
CVCVTKDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
// TODO: Add your command handler code here
// This creates a polygonal cylinder model with eight circumferential facets.
//
vtkCylinderSource *cylinder = vtkCylinderSource::New();
cylinder->SetResolution(8);
// The mapper is responsible for pushing the geometry into the graphics
// library. It may also do color mapping, if scalars or other attributes
// are defined.
//
vtkPolyDataMapper *cylinderMapper = vtkPolyDataMapper::New();
cylinderMapper->SetInput(cylinder->GetOutput());
// The actor is a grouping mechanism: besides the geometry (mapper), it
// also has a property, transformation matrix, and/or texture map.
// Here we set its color and rotate it -22.5 degrees.
vtkActor *cylinderActor = vtkActor::New();
cylinderActor->SetMapper(cylinderMapper);
cylinderActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
cylinderActor->RotateX(30.0);
cylinderActor->RotateY(-45.0);
// Create the graphics structure. The renderer renders into the
// render window. The render window interactor captures mouse events
// and will perform appropriate camera or actor manipulation
// depending on the nature of the events.
//
if (!this->iren->GetInitialized())
{
this->iren->SetRenderWindow(this->renWin);
WNDPROC OldProc = (WNDPROC)GetWindowLong(this->m_hWnd,GWL_WNDPROC);
this->iren->Initialize();
SetWindowLong(this->m_hWnd,GWL_WNDPROC,(LONG)OldProc);
}
// Add the actors to the renderer, set the background and size
//
ren1->AddActor(cylinderActor);
ren1->SetBackground(0.1, 0.2, 0.4);
renWin->SetSize(200, 200);
// We'll zoom in a little by accessing the camera and invoking a "Zoom"
// method on it.
ren1->GetActiveCamera()->Zoom(1.5);
renWin->Render();
iren->Initialize();
// This starts the event loop and as a side effect causes an initial render.
iren->Start();
}
LRESULT CVCVTKView::WindowProc(UINT message, WPARAM wParam, LPARAM
lParam)
{
int status;
double camera_x, camera_y, camera_z;
status = CWnd::WindowProc(message, wParam, lParam);
switch (message)
{
case WM_RBUTTONDOWN:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
case WM_MOUSEMOVE:
case WM_CHAR:
case WM_TIMER:
if (iren != NULL)
{
if (iren->GetInitialized())
{
return
vtkHandleMessage2(this->m_hWnd, message, wParam, lParam,
this->iren);
}
}
break;
default:
// status = 1;
break;
}
return (status);
}
/////////////////////////////////////////////////////////////////////////////
// CVCVTKView printing
BOOL CVCVTKView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CVCVTKView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CVCVTKView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CVCVTKView diagnostics
#ifdef _DEBUG
void CVCVTKView::AssertValid() const
{
CView::AssertValid();
}
void CVCVTKView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CVCVTKDoc* CVCVTKView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CVCVTKDoc)));
return (CVCVTKDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CVCVTKView message handlers
int CVCVTKView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CVCVTKView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
this->renWin->SetParentId(lpCreateStruct->hwndParent);
return 0;
}
void CVCVTKView::OnInitialUpdate()
{
CView::OnInitialUpdate();
// TODO: Add your specialized creation code here
this->renWin->SetWindowId(this->m_hWnd);
this->renWin->WindowInitialize();
}
void CVCVTKView::OnSize(UINT nType, int cx, int cy)
{
CVCVTKView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
if (this->iren->GetInitialized())
{
this->iren->SetSize(cx,cy);
}
}
Regards,
Benjamin Burrell
More information about the vtkusers
mailing list