[vtkusers] Edges and Solids
Sean McInerney
seanm at nmr.mgh.harvard.edu
Tue Jul 27 16:04:07 EDT 2004
>> Currently, you will need to use two actors to do what you ask. One actor
>> contains your original surface while a second contains the edges (via
>> vtkExtractEdges). Use the mapper's SetResolveCoincidentTopology to do the
>> polygon offsetting
>
> are there safe, comfortable ways to implement control over different
> actors (rotation etc) by one action of the picker?
Yes ... Try vtkAssembly.
-Sean
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