[vtkusers] Re: 3D Axes For User Orientation...
Malcolm Drummond
malcolm at geovision.co.za
Wed Jul 14 10:22:16 EDT 2004
Sorry, should have been ...
renAxes.SetLayer(0)
ren.SetLayer(1)
... for vtk 4.2
----- Original Message -----
From: "Malcolm Drummond" <malcolm at geovision.co.za>
To: "vtkusers" <vtkusers at vtk.org>
Sent: Wednesday, July 14, 2004 12:10 PM
Subject: Re: [vtkusers] Re: 3D Axes For User Orientation...
> Hi Andrea
>
> If you're using 4.2 try swapping the layer numbers (ie
> renAxes.SetLayer(0),camAxes.SetLayer(1)). The way layer numbering was
> implemented has changed between 4.2 and 4.4 and I think the post by
Goodwin
> was for 4.4.
>
> HTH
> Malcolm
>
> ----- Original Message -----
> From: "Andrea Gavana" <andrea.gavana at polymtl.ca>
> To: <vtkusers at public.kitware.com>
> Sent: Wednesday, July 14, 2004 10:54 AM
> Subject: Re: [vtkusers] Re: 3D Axes For User Orientation...
>
>
> Hello NG,
>
> thank to you all for your kind suggestions. I still have some
problems:
>
> 1) Regarding the use of vtkOrientationMarkerWidget and
> vtkAnnotatedCubeActor,
> I'm having big troubles in compiling VTK-4.4 with Cmake (on Windows 2000
> machine). Cmake keeps telling me that the NMake compiler (cl.exe) and the
> Borland compiler (bcc32) are not able to compile a simple application
> (!!!!).
> The error message is:
>
> "Determining if the C compiler works failed with the following output:
>
> Building object file testCCompiler.obj...
>
> cl @C:\DOCUME~1\ag12905\IMPOST~1\Temp\nma02312.
> testCCompiler.c
> Building executable C:\ciao\CMakeTmp\cmTryCompileExec.exe...
> cl /nologo @C:\DOCUME~1\ag12905\IMPOST~1\Temp\nmb02312.
> testCCompiler.obj : error LNK2001: unresolved external symbol
__RTC_Shutdown
> testCCompiler.obj : error LNK2001: unresolved external symbol
__RTC_InitBase
>
> C:\ciao\CMakeTmp\cmTryCompileExec.exe : fatal error LNK1120: 2 unresolved
> externals
>
> NMAKE : fatal error U1077: 'cl' : return code '0x2'
> Stop. "
>
> I don't know why, but all my C/C++ compilers fail. I would also use g++
from
> GNU/Cygwin, but I have no idea on how to do it...
>
> So I can not use the very useful VTK new classes that most of you
suggested.
>
> 2) By translating (I hope correctly) the code from Goodwin Lawlor found at
> this
> url:
>
> http://www.bioengineering-research.com/vtk/axes_example2.tcl
>
> I was able to create the orientation axes at the bottom left of the VTK
> window,
> but I'm facing some strange behaviors. When I rotate the main Actor (a
Cone,
> in
> my example), I get a sequence of superimposing images that represent all
the
> rotation I have done on my cone. I can not explain it clearly, I've tried
to
> attach an image but the vtkuser server told me that it was too big, so I
> posted
> an image explining what I said at this url:
>
> http://xoomer.virgilio.it/infinity77/vtkproblem.jpg
>
> It's a strange behavior, I don't know why it happens...
>
> I post here my python code, if someone has comments on this, please let me
> know... probably I have done something wrong in traslating it from tcl...
>
> Thank you for every suggestion.
>
> Andrea.
>
> # BEGIN PYTHON CODE
>
> import vtkpython
> import Numeric
>
> cone = vtkpython.vtkConeSource()
> coneMapper = vtkpython.vtkPolyDataMapper()
> coneMapper.SetInput(cone.GetOutput())
> coneActor = vtkpython.vtkActor()
> coneActor.SetMapper(coneMapper)
>
> camAxes = vtkpython.vtkCamera()
> camAxes.ParallelProjectionOn()
>
> renAxes = vtkpython.vtkRenderer()
> renAxes.InteractiveOff()
> renAxes.SetActiveCamera(camAxes)
> renAxes.SetViewport(0, 0, 0.25, 0.25)
> renAxes.SetLayer(1)
>
> def SyncCameras(renderer, event_string):
>
> cam = ren.GetActiveCamera()
> camAxes.SetViewUp(cam.GetViewUp())
> proj = cam.GetDirectionOfProjection()
> x, y, z = cam.GetDirectionOfProjection()
>
> # figure out the distance away from 0 0 0
> # if the renderer resets the camera to optimally inlcude all props
> # composing the orientation marker
>
> bnds = renAxes.ComputeVisiblePropBounds()
> x0, x1, y0, y1, z0, z1 = renAxes.ComputeVisiblePropBounds()
> renAxes.ResetCamera(x0, x1, y0, y1, z0, z1)
> pos = camAxes.GetPosition()
> px, py, pz = camAxes.GetPosition()
> d = Numeric.sqrt(px*px + py*py + pz*pz)
> dproj = Numeric.sqrt(x*x + y*y + z*z)
>
> # reset the camera back along the unit vector of the
> # direction of projection using our optimal distance
> camAxes.SetFocalPoint(0,0,0)
> camAxes.SetPosition(-d*x/dproj, -d*y/dproj, -d*z/dproj)
> renAxes.ResetCameraClippingRange()
>
>
> ren = vtkpython.vtkRenderer()
> ren.AddActor(coneActor)
>
> ren.AddObserver("StartEvent", SyncCameras)
>
> renWin = vtkpython.vtkRenderWindow()
> renWin.SetNumberOfLayers(2)
> renWin.AddRenderer(renAxes)
> renWin.SetSize(600,600)
> renWin.AddRenderer(ren)
> iren = vtkpython.vtkRenderWindowInteractor()
> iren.SetRenderWindow(renWin)
>
> ## The corner axes
> xAxis = vtkpython.vtkArrowSource()
> xAxisMapper = vtkpython.vtkPolyDataMapper()
> xAxisMapper.SetInput(xAxis.GetOutput())
> xAxisActor = vtkpython.vtkActor()
> xAxisActor.SetMapper(xAxisMapper)
> xAxisActor.GetProperty().SetColor(1,0,0)
>
> yAxis = vtkpython.vtkArrowSource()
> yAxisMapper = vtkpython.vtkPolyDataMapper()
> yAxisMapper.SetInput(yAxis.GetOutput())
> yAxisActor = vtkpython.vtkActor()
> yAxisActor.SetMapper(yAxisMapper)
> yAxisActor.GetProperty().SetColor(1,1,0)
> yAxisActor.RotateZ(90)
>
> zAxis = vtkpython.vtkArrowSource()
> zAxisMapper = vtkpython.vtkPolyDataMapper()
> zAxisMapper.SetInput(zAxis.GetOutput())
> zAxisActor = vtkpython.vtkActor()
> zAxisActor.SetMapper(zAxisMapper)
> zAxisActor.GetProperty().SetColor(0,1,0)
> zAxisActor.RotateY(-90)
>
> xLabel = vtkpython.vtkCaptionActor2D()
> xLabel.SetCaption("X")
> xLabel.SetAttachmentPoint(1,0,0)
> xLabel.LeaderOff()
> xLabel.BorderOff()
> xLabel.SetPosition(0,0)
>
> yLabel = vtkpython.vtkCaptionActor2D()
> yLabel.SetCaption("Y")
> yLabel.SetAttachmentPoint(0,1,0)
> yLabel.LeaderOff()
> yLabel.BorderOff()
> yLabel.SetPosition(0,0)
>
> zLabel = vtkpython.vtkCaptionActor2D()
> zLabel.SetCaption("Z")
> zLabel.SetAttachmentPoint(0,0,1)
> zLabel.LeaderOff()
> zLabel.BorderOff()
> zLabel.SetPosition(0,0)
>
> Axes3D = vtkpython.vtkPropAssembly()
> Axes3D.AddPart(xAxisActor)
> Axes3D.AddPart(yAxisActor)
> Axes3D.AddPart(zAxisActor)
> Axes3D.AddPart(xLabel)
> Axes3D.AddPart(yLabel)
> Axes3D.AddPart(zLabel)
>
> renAxes.AddActor(Axes3D)
>
> iren.Initialize()
> iren.Start()
>
> # END PYTHON CODE
>
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