[vtkusers] Texture-mapping based volume rendering
Weiguang Guan
guanw at rhpcs.mcmaster.ca
Wed Feb 25 13:48:36 EST 2004
Hello Lisa,
Thank you for the info. I download VolView1.3 for Linux, do v2.0 on Linux?
Does Kitware plan to add the 3D texture mapping based volume rendering
into VTK release in the future?
Weiguang
--
========================================================
Weiguang Guan, Research Engineer
RHPCS, McMaster University
========================================================
On Wed, 25 Feb 2004, Lisa Avila wrote:
> Hello Weiguang,
>
> There is an end-user application (VolView) built on top of VTK that has 3D
> texture mapping support on Windows for some Nvidia and ATI cards - you can
> find info on it here (http://www.kitware.com/products/volview.html) and
> download it to test out performance on your system.
>
> Performance tends to be fairly good - although we do use a few
> "level-of-detail" tricks to ensure interactive performance (at least
> several frames per second) for large datasets rendered into large images.
> In addition, since texture download rates are still awful, we do not render
> data bigger than can fit in texture memory on the card (automatic
> downsampling is used) - which often leads to a limit of 256x256x128 when
> you consider all the "extra" data necessary to produce a shaded image that
> has transfer functions based on both scalar value and gradient opacity...
>
> Lisa
>
>
>
> At 10:39 AM 2/25/2004, Weiguang Guan wrote:
> >Hi everyone,
> >
> >Does vtk implement texture mapping based volume rendering which utilizes
> >modern graphics card's 3D texture mapping capability? It could make volume
> >rendering much faster without using special hardware (like VolumePro).
> >Has anyone made a performace comparison of different rendering
> >techniques (in terms of sec or ms on 256 cubic volume)? Thanks.
> >
> >Weiguang
> >
> >--
> >========================================================
> >Weiguang Guan, Research Engineer
> >RHPCS, McMaster University
> >========================================================
> >
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