[vtkusers] which vtk classes to use?

lisa hughes lost_bits1110 at hotmail.com
Thu Feb 19 14:05:26 EST 2004


so basically I just need an idea for the pipeline...

Thanks again ,
lisa


>
>Hey vtkusers,
>
>Say I already have a 3D unstructured mesh
>
>and I have generated points which I seed within this mesh via a random 
>gaussian generator of spherical shape.  So basically i have a bunch of 
>'spheres' at various locations (inside my 3D mesh), and inside of each 
>sphere are points that have been randomly generated.   Then for each sphere 
>I have one scalar value associated with it (say an average velocity value 
>of all the points that were contained within that one sphere)
>
>and I would also like to slice through the mesh according to some normal
>and then color code the sliced mesh according to velocity info I have (via 
>those random points within each sphere location)
>
>So far, I was able to just color code just the points that I've seeded, so 
>basiclaly u just see a bunch of discrete points, of some color, within my 
>3D mesh (i didint slice it yet)
>
>but say i want each of my 'spheres' to take up 1 mm squared of my screen (i 
>dont know how many pixels that would be?) and  i want to color-in those set 
>of pixels according to that single scalar value associated with that sphere
>
>how can i represent this?
>glyphs?? i have no clue where to start at this point!
>thanks in advance!! any help is truly appreciated
>
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