[vtkusers] Debug Leakage Problem with Picker Callback
de Boer Ingo
I.deBoer at polytec.de
Wed Feb 11 06:34:18 EST 2004
Hi,
does anybody know how I get rid of the memory leakage
I have in the below sample code ? I delete all my classes
but still it crashes on closing and has memory leaks.
iren->RemoveObserver(callback);
didn't help...
greets
Ingo
---
Dr.-Ing. Ingo H. de Boer
Polytec GmbH
Polytec-Platz 1-7, 76337 Waldbronn, Germany
phone: ++49 7243 604 106
fax : ++49 7243 604 255
#############################################################
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkCommand.h"
#include "vtkPointPicker.h"
#include "vtkSphereSource.h"
#include "vtkProperty.h"
#include <stdio.h>
class vtkMyCallback : public vtkCommand
{
public:
vtkMyCallback::vtkMyCallback() { m_pvtkActorSelection = NULL; };
static vtkMyCallback *New() { return new vtkMyCallback; }
void Delete() { delete this; }
void PrintSelf(ostream&, vtkIndent) { }
void PrintTrailer(ostream&, vtkIndent) { }
void PrintHeader(ostream&, vtkIndent) { }
void CollectRevisions(ostream&) {}
void SetSelectionActor(vtkActor* pvtkActorSelection) { m_pvtkActorSelection = pvtkActorSelection; };
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderWindowInteractor *iren = reinterpret_cast<vtkRenderWindowInteractor*>(caller);
vtkPointPicker *picker = (vtkPointPicker *)iren->GetPicker();
cout << "PointId: " << picker->GetPointId() << "\n";
if (picker->GetPointId() != -1)
{
if (m_pvtkActorSelection)
m_pvtkActorSelection->SetPosition(picker->GetPickPosition());
iren->Render();
}
}
private:
vtkActor* m_pvtkActorSelection;
};
int main( int argc, char *argv[] )
{
int i;
static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
// We'll create the building blocks of polydata including data attributes.
vtkPolyData *cube = vtkPolyData::New();
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
vtkFloatArray *scalars = vtkFloatArray::New();
// Load the point, cell, and data attributes.
for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
for (i=0; i<8; i++) scalars->InsertTuple1(i,i);
// We now assign the pieces to the vtkPolyData.
cube->SetPoints(points);
cube->SetPolys(polys);
cube->GetPointData()->SetScalars(scalars);
// Now we'll look at it.
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInput(cube);
cubeMapper->SetScalarRange(0,7);
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
// The usual rendering stuff.
vtkCamera *camera = vtkCamera::New();
camera->SetPosition(1,1,1);
camera->SetFocalPoint(0,0,0);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
// create marker for pick
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(8); sphere->SetPhiResolution(8);
sphere->SetRadius(0.1);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(1,0,0);
sphereActor->PickableOff();
renderer->AddActor(sphereActor);
// start renderer
renWin->Render();
// init picker
vtkPointPicker *picker = vtkPointPicker::New();
picker->SetTolerance(0.01);
iren->SetPicker(picker);
// init callback
vtkMyCallback *callback = vtkMyCallback::New();
callback->SetSelectionActor(sphereActor);
iren->AddObserver(vtkCommand::EndPickEvent, callback);
// start interaction
iren->Start();
// Clean up
cube->Delete();
points->Delete();
polys->Delete();
scalars->Delete();
cubeMapper->Delete();
cubeActor->Delete();
camera->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
picker->Delete();
callback->Delete();
renderer->Delete();
renWin->Delete();
iren->Delete();
return 0;
}
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