[vtkusers] Mac OSX fixes
Andy Cedilnik
andy.cedilnik at kitware.com
Tue Aug 31 11:30:32 EDT 2004
Hi Eugene,
Could you please submit bug report on the vtk bug tracker?
What you can do is submit bug, then go to the bug page and attach the
patch.
Thank you.
Andy
On Fri, 2004-08-27 at 16:35, Eugene Kim wrote:
> Hello everyone,
>
> After some tedious work, I think I got the MAC to work. Along
> with the previous fixes I suggested, which I believe David Clunie commited
> to CVS, VTK with Java on the Mac should now work. Here we are:
>
> 1) Memory issues: If you try running Cone examples, you might get
> to work 1/10 times. The problem is a pointer that hasn't been
> assigned yet. In vtkCocoaRenderWindow.mm, in the function
> WindowInitialize(), you will see a call to an object
> vtkCocoaGLView *glview, and later an intialization and
> allocation of it. We need to immediately set its other member
> variables as other functions ask for them very soon. After
> the intialization, write in:
>
> [glView setVTKRenderWindow:this];
> [glview setVTKRenderWindowInteractor:0];
>
> and delete these two calls which you'll see further down, (or
> likewise just move them up). This should solve 90% of your
> problems.
>
> 2) NS*** Leaks: If you add a autorelease pool around the entire
> function of WindowInitialize() in vtkCocoaRenderWindow.mm,
> you can get rid of those nasty messages popping up on your
> console. The way I did it was to add as the first line:
>
> NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
>
> and as the last line:
>
> [pool release];
>
> 3) If you need vtkPanel or vtkCanvas to work, you'll find you now
> cannot merge windows into a swing canvas. The fix I suggest
> here is only a partial one, as further problems keep coming up.
> Also, it will destroy the functionality of creating stand alone
> vtk windows, so make sure you note that change if you decide to
> make it. The following fix is lengthy and innefficent. This
> is simply a rough fix to get things working:
>
> At the end of WindowInitialize() in vtkCocoaRenderWindow.mm,
> you'll find a call this->OpenGLInit();. Just BEFORE that, add
> this rather large statment:
>
> if(!this->ContextId) {
> NSWindow *coreWin = [(NSView *)this->WindowId window];
> glRect = [(NSView *)this->WindowId bounds];
>
> glView = [[vtkCocoaGLVIew alloc] initWithFrame:glRect];
> [glView setVTKRenderWindow:this];
> [glView setVTKRenderWindowInteractor:0];
>
> [(NSView *)this->WindowId addSubview:glView];
>
> vtkCocoaWindow *window = [[vtkCocoaWindow alloc] init];
> [window setFrame:ctRect display:NO];
> [window setvtkCocoaGLView:glView];
> [window setVTKRenderWindow:this];
> [window setVTKRenderWindowInteractor:0];
>
> [glView
> setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
> [coreWin makeFirstResponder:coreWin];
> [glView setNextResponder:(NSView *)this->WindowId];
>
> [(NSView *)this->WindowId display];
> [glView display];
> this->WindowId = window;
> this->ContextId = [glView getOpenGLContext];
> this->OwnWindow = 1;
> }
>
> I have to admit, the code is messy. Basically, I just played
> with the code until it worked, (I don't really know
> objective-C). I realize that much of the code is repeated up
> above, and it could be done WAY more efficiently as long as we
> know where a View is coming from. Basically, this is what i've
> done. When you want to paint a vtk window on top of a Java
> canvas or whatever, vtkJavaAwt assigns the WindowId variable
> in vtkCocoaRenderWindow.mm. This means that in that
> WindowInitialize() function, the chunk of code which intializes
> everything is bypassed, and specifically the OpenGl properties
> needed when we call OpenGLInit() are not there, and we crash.
> OpenGLContext is some sort of object (which i don't
> understand), that allows for these initializations, so the goal
> is to set it, as it hasn't been done by WindowInitialize(). We
> retrieve the pointer to the actual window(called a View) we
> want to paint on, and also retrieve its parent window (which
> happens to be your JFrame or whatever you use). After this,
> you create all the usual machinery as the normal code does.
> The trick is to fool the vtkCocoaWindow into not displaying,
> and to use its properties to link the system correctly. The
> most important part is to add you newly created glView as a
> subview of the actual Java view. After some other stuff,
> (which you may not even need, I just left it as was without
> doing much housekeeping), we set the ContextId variable.
>
> 4) If you plan on using being able to interact with these windows
> in a Swing application, you'll need to do a few more things.
> First off, comment out the parts in vtkCocoaWindow.mm which
> call:
>
> [self setContentView:myvtkCocoaGLView];
> [self makeFirstResponder:thevtkCocoaGLView];
>
> This is a dangerous move, as it will probably remove your
> ability to make stand alone vtk windows. I say probably,
> because I haven't actually tried it.
>
> Also, in vtkCocoaGLView.mm, in order to send events all the
> down to your Java canvas, you'll need to repropagate the event
> signal. All you have to do is for the given event you want
> sent, add as the first line in each function:
>
> [[self window] makeFirstResponder:[self superview]];
>
> I have not yet gotten this to work well with mouseDragged
> events. The simple solution here is to add in the
> NSMouseDragged switch in the mouseDown function, and call
> to a function which we will define. First we add a new
> function to the very end:
>
> - (void)mouseDragged:(NSEvent *)theEvent {
> [[self superview] mouseDragged:theEvent];
> }
>
> and in that switch case I mentioned, add a call like this:
>
> [self mouseDragged:theEvent];
>
> For me, I decided not to use this functionality as I began
> to get some REALLY weird bus errors... but it does work to
> a degree, albiet a very small one.
>
> As these fixes are messy at best, I have not added them to CVS. I
> basically neglected cleaning up any unneeded code and such after it began
> to work, so I appolgize for any dumb code. It has been working quite well
> for me for about 1-2 weeks, and it is pretty stable though it still
> crashes every once in awhile. I'm very open to any improvements, (they're
> probably obvious), as I would like my mac to be just as good as my linux
> machine. (Also, since this message was long, there might be some typos in
> the code as I didn't bother to check!).
>
> Eugene Kim
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--
Andy Cedilnik
Kitware Inc.
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