[vtkusers] Clipping Planes

Jeff Lee jeff at cdnorthamerica.com
Wed Aug 11 07:52:37 EDT 2004


Hi James.
Have you tried vtkWarpVector instead of manually shifting your points? 
If you still have problems with the clipping range, it at least takes 
your code out of the loop.
-Jeff

James Robinson wrote:

> John,
>
> Many thanks for replying. I have tried EVERYTHING. I have even tried 
> reloading all the props into the renderer. I have checked the altered 
> bounds on everything from the vtkUnstructuredGrid to the vtkPoints* 
> pNodalGeometry. None of the bounds are altered after the change 
> (which, I would imagine, is why the resetting of the clip planes has 
> no effect). My workaround is:
>
> void CSampleView::ResetCameraClippingRange(BOOL ShowDisplacement)
>
> {
>
> // float bounds[6] ;
>
> // Renderer->ComputeVisiblePropBounds(bounds) ;
>
> // Renderer->ResetCameraClippingRange() ;
>
> // TODO: add construction code here
>
> vtkInteractorStyleSwitch* pStyle = 
> (vtkInteractorStyleSwitch*)Interactor->GetInteractorStyle() ;
>
> if (ShowDisplacement)
>
> {
>
> pStyle->AutoAdjustCameraClippingRangeOff() ;
>
> vtkCamera* pCamera = Renderer->GetActiveCamera() ;
>
> pCamera->SetClippingRange(0.001, 1000.) ; // Arbitrary – this could be 
> automated
>
> } else
>
> {
>
> pStyle->AutoAdjustCameraClippingRangeOn() ;
>
> }
>
> }
>
> which I call every time the displacement view option is chosen. Note 
> that it was at this level that I tried to ResetCameraClippingRange 
> (both with bounds computed and not), but to no avail.
>
> Any other suggestions welcomed.
>
> Regards,
>
> Jim
>
> *James C Robinson*, PhD, Chartered Engineer,
>
> + 42 Rivergrove,
>
> Glanmire,
>
> Co. Cork,
>
> Eire
>
> ' +353 21 4822028
>
> +353 87 2393010
>
> 6 +353 21 4822028
>
> - j.robinson at kepler-systems.com
>
> ------------------------------------------------------------------------
>
> *From:* John Biddiscombe [mailto:jbiddiscombe at skippingmouse.co.uk]
> *Sent:* 11 August 2004 12:20
> *To:* j.robinson at kepler-systems.com; Vtk Users
> *Subject:* Re: [vtkusers] Clipping Planes
>
> After calling AddDisplacement(...) you are calling 
> resetCameralippingRage() yes? If not. try it.
>
> JB
>
>     ----- Original Message -----
>
>     *From:* James Robinson <mailto:j.robinson at kepler-systems.com>
>
>     *To:* Vtk Users <mailto:vtkusers at vtk.org>
>
>     *Sent:* Wednesday, August 11, 2004 11:24 AM
>
>     *Subject:* [vtkusers] Clipping Planes
>
>     Dear All,
>
>     I am having trouble (again) with clipping planes. I am trying to
>     create a viewer to view results of an FE analysis. Part of the
>     results are the displacements at the nodes of the finite element
>     mesh. I read in the FE mesh into a vtkUnstructuredGrid with the
>     displacements as a vector field. I then create a displaced
>     geometry by adding them to the vtkUnstructuredGrid geometry as
>     follows:
>
>     void CSampleDoc::AddDisplacement(float factor)
>
>     { vtkFloatArray *pDisplacement =
>     (vtkFloatArray*)this->pUnstructuredGrid->GetPointData()->GetVectors()
>     ;
>
>     vtkPoints* pNodalGeometry = this->pUnstructuredGrid->GetPoints() ;
>
>     if (pDisplacement==NULL)
>
>     { AfxMessageBox("No displacement set") ;
>
>     return ;
>
>     }
>
>     float newcoords[3] ;
>
>     float* x ;
>
>     float* delta ;
>
>     for (int i = 0; i < pNodalGeometry->GetNumberOfPoints(); i++)
>
>     {
>
>     x = pNodalGeometry->GetPoint(i) ;
>
>     delta = pDisplacement->GetTuple(i) ;
>
>     for (int j = 0; j < 3; j++)
>
>     { newcoords[j] = x[j] + factor*delta[j] ;
>
>     }
>
>     pNodalGeometry->SetPoint(i,newcoords) ;
>
>     }
>
>     this->pUnstructuredGrid->Update() ;
>
>     this->pGeometry->SetInput(pUnstructuredGrid) ;
>
>     this->pMeshMapper->SetInput(pGeometry->GetOutput());
>
>     this->pMeshMapper->Update() ;
>
>     this->pMeshActor->SetMapper(this->pMeshMapper) ;
>
>     }
>
>     This works (with some other quirky behaviour which I have
>     circumvented). But a problem that I am having difficulty with is
>     that the clipping planes remain as if the geometry hadn’t been
>     altered. Thus, as I rotate the object (in trackball camera mode)
>     the displaced object disappears. I have checked the bounds of the
>     viewable objects (using Renderer->ComputeVisiblePropBounds(bounds)
>     ;) and they are unaltered – thus all the AutoClipping is thrown
>     out of whack. It may very well be that (a) I am doing things that
>     are not meant to be catered for in vtk or (b) there is a better
>     (preferably simpler) way of achieving this effect.
>
>     All suggestions gratefully welcomed.
>
>     Jim
>
>     *James C Robinson*, PhD, Chartered Engineer,
>
>     + 42 Rivergrove,
>
>     Glanmire,
>
>     Co. Cork,
>
>     Eire
>
>     ' +353 21 4822028
>
>     +353 87 2393010
>
>     6 +353 21 4822028
>
>     - j.robinson at kepler-systems.com
>
>     ------------------------------------------------------------------------
>
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