[vtkusers] Render Speed (I know.. asked by many already..!)
Ted Vu
lost_bits1110 at hotmail.com
Mon Apr 19 17:33:05 EDT 2004
Hello
so my pipeline is just
ImageData->ImageMapToColors->ImageActor
And using render->GetLastRenderTimeInSeconds it takes about 0.1 s to render
However, I am building a real-time application (VTK+C++) and I need this to
be much faster, (maybe 5 times)
Is there anything I can do to help this??
How about using vtkWin32OpenGLRenderWindow?? Does this make things render
faster by basing the rendering on OpenGL?
My graphics card is already pretty good, I belive its a 128MB Nvidia
GeForce
I'd really like to stick to VTK for my application becuase its much easier
than directly using OpenGL.. but maybe I will have to resort to this?? If
anything can I make my own RenderWIndow class and call my own Render()
function where i will leave out the unnecessary computationally expensive
parts that are in it right now (or is this totally ridiculous and not worth
attempting?)
Need some direction on how to go about this problem withouht having to buy
new hardware!!
Thanks for you help
t
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