[vtkusers] Textures, Colours, SetScalars
Malcolm Drummond
malcolm at geovision.co.za
Wed Mar 26 13:58:57 EST 2003
Doesn't this read in a simple bitmap file ?
bmpReader = vtk.vtkBMPReader()
bmpReader.SetFileName(VTK_DATA_ROOT + "/Data/masonry.bmp")
it's all there, in TPlane.py in the examples/rendering/python dir.
Hope this helps
Malcolm
----- Original Message -----
From: Markus Louw
To: vtkusers at public.kitware.com
Sent: Wednesday, March 26, 2003 8:29 PM
Subject: [vtkusers] Textures, Colours, SetScalars
Hello All
I am quite disappointed with vtk´s lack of texture methods. It seems that none of the objects can read in a simple BMP file and paint it onto
a PolyData set.
So I wrote the BMP file reader, now I am trying to visualize my data
(3D vertex points of faces, each face with a texture map), and I´m trying to
convert the byte RGB values to floats [0,1], (so that I can set the scalar values of the vetrices to the new float colour values), but it doesn´t work,
the colours come out all funny. I have set the SetNumberofComponents of the FloatArray scalar set to 3, and have initialized it with the correct number of tuples...
Thakns
Markus
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