[vtkusers] (constrained) delaunay2D issue
Sebastien MARAUX
maraux at ondim.fr
Fri Mar 14 05:45:36 EST 2003
Moreover, why does vtkDelaunay2D handle this polygons
such badly.
I think it could be considered as a bug , isn't it ?
Is there a way to fix it, even with a 1 day dev.
Or I would like to understand why this polygons are
triangulated like this ?
Sebastien MARAUX
----- Original Message -----
From: Sebastien MARAUX
To: vtkusers at public.kitware.com
Sent: Thursday, March 13, 2003 3:23 PM
Subject: [vtkusers] (constrained) delaunay2D issue
Hello
I am using Delaunay2D for triangulating polygons
(representing dB levels around airports).
I prefer this way to tesselate method as it can deal with
holes.
For a special dB level, I can have several polygons defining islands and holes (depending on polygon orientation).
So I set the polydata as input and as source, so that holes are taken off the object.
1. there is an issue using this method with most of my
polygons : I can obtain "wrong" triangles being holes instead
of filled (see enclosed) How can I fix it ?
2. Is there other ways of dealing with holes, based on
tesselate, which would be faster than this delaunay
method?
Thank you in advance
Sebastien MARAUX
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