[vtkusers] Deforming Polydata Animation
Helder Carvalho
hel_carvalho at hotmail.com
Fri Jun 27 09:09:05 EDT 2003
What I have is a 3d Polydata and for each timeset or frame, it deforms
according to external parameters.
So what you suggested is that i perform every deformation, save each change
in the form into a different polydatas, add different mappers and different
actors for each deformation and then add all this actors to different
renders??? Is that it??
So each timestep is one render and when i pass to the next timestep i delete
the previous one from the render window and add the next render in the
list?? Is that it or am i thinking wrongly?
Regards,
Helder Carvalho
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