[vtkusers] Deforming Polydata Animation

Helder Carvalho hel_carvalho at hotmail.com
Fri Jun 27 09:09:05 EDT 2003


What I have is a 3d Polydata and for each timeset or frame, it deforms 
according to external parameters.
So what you suggested is that i perform every deformation, save each change 
in the form into a different polydatas, add different mappers and different 
actors for each deformation and then add all this actors to different 
renders??? Is that it??
So each timestep is one render and when i pass to the next timestep i delete 
the previous one from the render window and add the next render in the 
list?? Is that it or am i thinking wrongly?

Regards,
Helder Carvalho

_________________________________________________________________
MSN 8 with e-mail virus protection service: 2 months FREE* 
http://join.msn.com/?page=features/virus




More information about the vtkusers mailing list