[vtkusers] OpenGL questions about Register combiners for NVIDIA board
Jianlong Zhou
zhou at isg.cs.uni-magdeburg.de
Tue Jun 17 05:06:50 EDT 2003
Hi,
I am using OpenGL and the register combiners approach for programming volume
rendering. My graphics card is Geforce 4. I hope someone who use this kind of board and
OpenGL can answer my questions.
I have a question about register combiners and pixel transfers / dependent
textures.
I calculate a specific value using register combiners and store it in texture2.
Now I do not want to use this value directly but use it as an index for pixel
transfer. Is it possible to specify a pixel transfer mapping during register
combiner operations? I think about the following scenario: The register
combiners calculate value X and while storing it in texture2 the pixel mapping
takes place and the mapped values (using glPixelMapfv
(GL_PIXEL_MAP_I_TO_G,...) ) are stored. Is this possible?
If not - can I combine register combiners and dependent texures? So I compute X
and store it in texture2 - and use texture 3 afterwards in a way that texture2
is the index for texture3... Is this realistic or is it impossible?
I hope I could describe my problem! Thanks for the answers,
Best regards,
Jianlong
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