[vtkusers] Coloring a 2D Mapper
Dirk Schmedding
dirk.schmedding at zn-ag.com
Mon Jun 16 12:56:34 EDT 2003
Hi!
I don't know how to color an object mapped to a 2D Actor.
What I want is to map a cylinder to an 2D image and color it analogous
to its z (position) value. So far, so easy...
To map the object is no problem, but now I want to color the mapped
object. As greater as the z (position) value of the object is, as
brighter or darker the color have to be. (or colorfuller or what ever
seems to be easier to realize)
I hope anybody can help me!
By the way, I am working with Visual C++ under Windows NT.
best regards
Dirk
The current pipeline looks like this:
--------------- ------------------- ---------------
|vtkTransform | |vtkCylinderSource| |vtkTransform |
--------------- ------------------- ---------------
| | |
v v v
---------------------------- ----------------------------
|vtkTransformPolyDataFilter|--> |vtkTransformPolyDataFilter|
---------------------------- ----------------------------
| |
v v
------------------- ---------- ---------------------
|vtkPolyDataMapper| |vtkPlane|--> |vtkPolyDataMapper2D|
------------------- ---------- ---------------------
| |
v v
---------- ------------
|vtkActor| |vtkActor2D|
---------- ------------
| |
v v
------------------- -------------------
|vtkRendererWidget| |vtkRendererWidget|
------------------- -------------------
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