[vtkusers] Removing cells inside solids !

Sebastien Auclair sxa at fluent.com
Tue Jun 3 08:12:25 EDT 2003


I was thinking of doing something quite like this but didn't know how to
make it hapen !

Can you give me more details on how to extrude by this technique ?

Thanks !

________________________________
Seb

----- Original Message -----
From: "Malcolm Drummond" <malcolm at geovision.co.za>
To: "vtkusers" <vtkusers at public.kitware.com>
Sent: Tuesday, June 03, 2003 4:50 AM
Subject: Re: [vtkusers] Removing cells inside solids !


> Hi Sebastien
>
> How about creating your own extrusion before tesselation. It would only
> involve the creation of quads (one per line segment) describing the 'wall'
> around your polygons. You could then cap the top and bottom with
tesselated
> polygons
>
> HTH
> Malcolm
>
> ----- Original Message -----
> From: "Sebastien Auclair" <sxa at fluent.com>
> To: <vtkusers at public.kitware.com>
> Sent: Monday, June 02, 2003 10:26 PM
> Subject: [vtkusers] Removing cells inside solids !
>
>
> > Sorry for this repost but we never had any answers and it is now
becoming
> a
> > critical issue for us.
> >
> > Is there a filter that would remove the facets inside a solid ?
> >
> > Let say i have a square formed with two triangles. (See attached image )
> > I extrude this square to get a cube.
> > Because ALL edges are extruded to produce facets, the resulting cube
will
> > have an unacessary internal diagonal facet.
> >
> > Is there a vtkFilter that could remove those internal topologies ?
> >
> > Thanks !
> > _____________________________________
> > Seb
> >
> >
>
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