[vtkusers] Deforming mesh.
Mark Foskey
mark_foskey at unc.edu
Sun Feb 23 18:55:20 EST 2003
Is there a standard way to render a polygonal mesh that is being
deformed over time? I envision grabbing the point data by something
like GetPoint() or GetPointData() and then modifying it. But it's not
clear from the documentation that I get pointers to the actual data
rather than a copy.
I'm also thinking I will want to subclass an InteractorStyle and use a
Timer, but I can't find documentation for how frequently Timer events
go off, or for what the significance of creating and destroying a timer
is. Perhaps the documentation for CreateTimer() should be written on a
more elementary level, even maybe with more background. The same
applies to the comment for vtkInteractorStyle::OnTimer() -- why does it
only run when the mouse button is down, for instance? (There' also is
a small typo -- it should read "Rotate, Spin, etc", not "Rotate,
Rotate, etc", right?)
Thanks for any help,
Mark
--
Mark Foskey (919) 843-5436 Computer-Aided Diagnosis and Display Lab
mark_foskey at unc.edu Department of Radiology, CB 7515, UNC
http://www.cs.unc.edu/~foskey Chapel Hill, NC 27599-7515
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