[vtkusers] Re: vtkusers digest, Vol 1 #1584 - 18 msgs
sd32 at njit.edu
sd32 at njit.edu
Mon Feb 10 16:59:37 EST 2003
Hi,
I have just started working with VTK volview. well, this is goal, andi dont
know if its possible to do so using this software.
I have a load a dicom file into volview.....which is several slices.
i have to get a 3D visualisation of all the slices,by attaching all the
slices together.
If someone knows or has done something like this , can you please let me know.
Any information would be helpful. even if you know which direction to start
out......I would really appreciate it.
Thank you,
Regards,
Sheela
Quoting vtkusers-request at public.kitware.com:
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> When replying, please edit your Subject line so it is more specific
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>
>
> Today's Topics:
>
> 1. Augmented reality (BERT Sylvain)
> 2. Re: Problems with CMake 1.6.3 in Windows (Andy Cedilnik)
> 3. Re: Augmented reality (Denis Shamonin)
> 4. Accessing C++ representation from scripting language (Roman
> Putanowicz)
> 5. Quick question: How do I read a TIFF image from memory rather
> than
> file? (John David Fleig)
> 6. Bug in vtkUnstructuredGrid::GetListOfUniqueCellTypes (Roman
> Putanowicz)
> 7. Re: VTK Cocoa mouse problem (Chris Scharver)
> 8. vtkOpenGLVolumeTextureMapper2D too slow (Bradley Lowekamp)
> 9. Re: vtkOpenGLVolumeTextureMapper2D too slow (Charl P. Botha)
> 10. Re: vtkOpenGLVolumeTextureMapper2D too slow (Lisa Avila)
> 11. how to copy a vtkImageData into another
> (=?iso-8859-1?Q?S=E9bastien_MARAUX?=)
> 12. has anyone seen this behavior! (Leila Baghdadi)
> 13. World Axes always on TOP and visible ... (Sebastien Auclair)
> 14. Re: Accessing C++ representation from scripting
> language (Kevin Wright)
> 15. Problems with OSX and cmake 1.6.3 (Nathan Smith)
> 16. Hi (Jim)
>
> --__--__--
>
> Message: 1
> Date: Mon, 10 Feb 2003 14:42:40 +0100
> From: BERT Sylvain <bert at esigetel.fr>
> Reply-To: bert at esigetel.fr
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Augmented reality
>
> Hi,
>
> Well, i am in my final project for my engineering school : the subject
>
> is : "augmented reality" and i had a strong constraint : to use VTK
> tools. So, as you understood, i am a beginner in vtk and i could read
> some codes and examples to view something and now, i have two
> questions:
>
> Is it easy to integrate vtk tools in MFC? and how to integrate it?
> Can i get the handle of the vtk Render window?
>
> I ask you that because i already realised a project in MFC and i had a
>
> code for transparency. My main goal is to have a transparent vtk window
>
> in order for me to put video behind that window for augmented reality.
>
> As i begin my project, i need much advices and if you have other
> solutions, it can be better for me and my culture!!!
>
> Thank you for all your answers
>
> A vtk beginner
>
>
>
>
> --__--__--
>
> Message: 2
> Subject: Re: [vtkusers] Problems with CMake 1.6.3 in Windows
> From: Andy Cedilnik <andy.cedilnik at kitware.com>
> To: leonid <tazin at iec.co.il>
> Cc: VTK users list <vtkusers at public.kitware.com>
> Organization: Kitware Inc.
> Date: 10 Feb 2003 08:47:35 -0500
>
> Hi Leonid,
>
> Please try reruning CMake. If that fails, try new build tree.
>
> Thank you.
>
> Andy
>
> On Mon, 2003-02-10 at 02:18, leonid wrote:
> > Hi I had no any problems to build VTK 4.2 in windows with CMake
> 1.4.7
> > but with CMake 1.6.3 I have got message
> >
> >
> > and I can't return to CMake 1.4.7
> > Thank you. Leonid
>
>
> --__--__--
>
> Message: 3
> Date: Mon, 10 Feb 2003 15:15:59 +0100
> From: Denis Shamonin <dshamoni at science.uva.nl>
> Organization: UvA
> To: bert at esigetel.fr, vtkusers at public.kitware.com
> Subject: Re: [vtkusers] Augmented reality
>
> BERT Sylvain wrote:
>
> > Hi,
> >
> > Well, i am in my final project for my engineering school : the subject
>
> > is : "augmented reality" and i had a strong constraint : to use VTK
> > tools. So, as you understood, i am a beginner in vtk and i could read
>
> > some codes and examples to view something and now, i have two
> questions:
> >
> > Is it easy to integrate vtk tools in MFC? and how to integrate it?
>
>
> Download CVS version of VTK and have a look to
> VTK/Examples/GUI/Win32/SampleMFC
>
> -Denis Shamonin.
>
>
> --__--__--
>
> Message: 4
> Date: Mon, 10 Feb 2003 16:31:46 +0100
> To: vtkusers at public.kitware.com
> From: putanowr at twins.pk.edu.pl (Roman Putanowicz)
> Subject: [vtkusers] Accessing C++ representation from scripting
> language
>
> Hi All,
>
> I have the following question:
> If I create a VTK object in scripting language (e.g. Tcl)
>
> vtkUnstructuredGrid ugrid
>
> can I somehow get the the pointer to its underlying C++
> representation?
>
> Why I need it? I would like wrap my C++ function e.g:
> void DoSomethingWitObject (vktUnstructuredGrid *);
> and call it form scripting language, but three is nothing
> I can send to it.
>
> One way I can think of is to augment vtkObject class with
> additional method which will return pointer to the object.
> However I was wondering if thre is another way without
> making custom modifications to VKT.
>
> Have anybody met a similar problem?
> Thanks for any suggestions.
>
> Cheers
>
> Romek
>
> --
> _/_/_/ _/ _/ _/_/_/_/_/ Roman Putanowicz
> _/ _/ _/ _/ Inst.Comp.Meth.Civ.Eng.
> _/ _/ _/ _/ tel +48 12 628 2569
> _/_/_/racow _/_/_/niversity of _/echnology
> putanowr at twins.pk.edu.pl
>
>
> --__--__--
>
> Message: 5
> Date: Mon, 10 Feb 2003 10:35:57 -0500 (EST)
> From: John David Fleig <fleig at bmi.osu.edu>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Quick question: How do I read a TIFF image from
> memory rather than
> file?
>
> I have a TIFF image being streamed and I have it as a pointer to to a
> buffer for the entire file. Now I'd like to get this into vtk for some
>
> processing. I don't see an obvious method on the file readers to read
> from
> buffer rather than file.
>
> Suggestions?
>
> David
>
>
>
> --__--__--
>
> Message: 6
> Date: Sat, 8 Feb 2003 15:43:59 +0100
> From: Roman Putanowicz <putanowi at iecn.u-nancy.fr>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Bug in
> vtkUnstructuredGrid::GetListOfUniqueCellTypes
>
>
> --fUYQa+Pmc3FrFX/N
> Content-Type: text/plain; charset=us-ascii
>
> Hi All,
>
> I am using VTK 4.0 but also checked the CVS and the code is
> the same. The function vtkUnstructuredMesh::GetListOfUniqueCellTypes
> should return the array of unique cell types but it does not.
>
> I attached the simple program and data to show the case.
>
> Below is my fix. The original code was not checking the whole
> 'uniqueTypes' and thus the bug. From comparing original code
> and the fix should bee clear what was wrong.
>
> Cheers
>
> Romek
>
>
> void vtkUnstructuredGrid::GetListOfUniqueCellTypes(vtkUnsignedCharArray
> *uniqueTypes)
> {
> unsigned char type;
> unsigned char found;
>
> if (this->Types)
> {
> type = Types->GetValue(0);
> uniqueTypes->InsertNextValue(type);
>
> for (int cellId = 0; cellId < this->GetNumberOfCells(); cellId++)
> {
> type = Types->GetValue(cellId);
> found = 0;
> for (int i = 0; i < uniqueTypes->GetMaxId()+1; i++)
> {
> if (type == uniqueTypes->GetValue(i))
> {
> found = 1;
> break; //cell is not unique, return control to outer loop
> }
> }
> if (found == 0)
> { // cell type was not found on the uniqueTypes list so add it
> uniqueTypes->InsertNextValue(type);
> }
> }
> }
> }
>
>
> --fUYQa+Pmc3FrFX/N
> Content-Type: text/plain; charset=us-ascii
> Content-Disposition: attachment; filename="types_bug.cxx"
>
> #include <iostream>
> #include "vtkRenderWindowInteractor.h"
> #include "vtkUnstructuredGridReader.h"
>
> using namespace std;
>
> int main( int argc, char *argv[] )
> {
> if (argc < 2)
> {
> cerr << "Usage: " << argv[0] << " vtk_file" << endl;
> cerr << " vtk_file - file with unstructured grid" << endl;
> exit(1);
> }
>
> vtkUnstructuredGridReader *reader =
> vtkUnstructuredGridReader::New();
> reader->SetFileName(argv[1]);
> reader->Update();
>
> vtkUnstructuredGrid *ugrid = reader->GetOutput();
>
> vtkIdType nTypes;
> vtkUnsignedCharArray *cellTypes = vtkUnsignedCharArray::New();
>
> ugrid->GetListOfUniqueCellTypes(cellTypes);
>
> nTypes = cellTypes->GetNumberOfTuples();
>
> cout << "Number of cell types : " << nTypes << endl;
>
> cout << "Cells types: \n";
> for (vtkIdType i=0; i<nTypes; i++)
> {
> cout << (int)cellTypes->GetValue(i) << endl;
> }
>
> cellTypes->Delete();
> reader->Delete();
> return 0;
> } /* end of main */
>
> --fUYQa+Pmc3FrFX/N
> Content-Type: text/plain; charset=us-ascii
> Content-Disposition: attachment; filename="MultiCell.vtk"
>
> # vtk DataFile Version 4.0
> 2D scalar data
> ASCII
>
> DATASET UNSTRUCTURED_GRID
> POINTS 5 float
> 0 0 0
> 1 0 0
> 1 1 0
> 0 1 0
> 0 0 1
>
> CELLS 4 18
> 3 0 1 2
> 3 0 2 3
> 4 0 1 2 4
> 4 0 2 3 4
>
>
> CELL_TYPES 4
> 5
> 5
> 10
> 10
>
> POINT_DATA 5
> SCALARS scalars float 1
> LOOKUP_TABLE default
> 0 0 2 1 8
>
> --fUYQa+Pmc3FrFX/N--
>
> --__--__--
>
> Message: 7
> Date: Mon, 10 Feb 2003 09:55:32 -0600
> To: Drew McCormack <cormack at chem.vu.nl>
> From: Chris Scharver <scharver at evl.uic.edu>
> Subject: Re: [vtkusers] VTK Cocoa mouse problem
> Cc: vtkusers at public.kitware.com
>
> At 10:33 AM +0100 02/10/2003, Drew McCormack wrote:
> >I came across the same problem several months ago, but haven't had a
> shot at tracking it down. I just implemented a hack, by creating a
> category, copying the mouse event code, and adding the following line to
> each mouse-event method:
> >
> >NSPoint mouseLoc = [self convertPoint:[[self window]
> convertScreenToBase:[theEvent locationInWindow]] fromView:nil];
> >
> >I think you probably have done the same, right? Just like you, I do not
> understand why this would be necessary. As you say, events are being
> interpreted relative to the screen instead of the view. Why, I don't
> know.
> >
> >If you find the problem, I would love to hear it.
>
> I hadn't managed to put a fix into place. I've been spending a lot much
> time tediously trying to track down why the screen is capturing the
> events. Your fix does fix the dragging, but the last mouse-up which
> terminates that internal loop is then read at the wrong position.
>
> At long last, I just managed to track down the cause of the problem...
> vtkCocoaRenderWindowInteractor::CreateTimer() does the following:
>
> [NSEvent stopPeriodicEvents];
> [NSEvent startPeriodicEventsAfterDelay:0.01 withPeriod:0.01];
>
> If that's commented out, then events occur normally. I'm checking with
> Apple's engineers to see if this is the correct behavior. It's a real
> sense of vindication to finally find it. :)
>
> Chris
> --
> Chris Scharver
> Electronic Visualization Laboratory
> The University of Illinois at Chicago
> Ph: 312-996-3002 FAX: 312-413-7585
> <http://www.evl.uic.edu/scharver/>
>
> --__--__--
>
> Message: 8
> From: Bradley Lowekamp <lowekab at mail.nlm.nih.gov>
> To: vtkusers at public.kitware.com
> Date: 10 Feb 2003 11:11:46 -0500
> Subject: [vtkusers] vtkOpenGLVolumeTextureMapper2D too slow
>
> Hello all,
> I was trying to render with the volume texture mapper a medium size
> volume 256x256x256, and the performance seemed rather poor. The ray
> caster at a lower resolution actually ran faster. I poked around in
> the
> code for the openGL volume texture mapper and it appears that it does
> not uses Texture Objects so it does not take advantage of any on
> board
> memory the card has. Why has this not been implemented? volView?
> compatibility? or is it already out there some place?
>
> thanks,
> >Brad Lowekamp
>
>
> --__--__--
>
> Message: 9
> Date: Mon, 10 Feb 2003 17:55:40 +0100
> From: "Charl P. Botha" <c.p.botha at its.tudelft.nl>
> To: vtkusers at public.kitware.com
> Subject: Re: [vtkusers] vtkOpenGLVolumeTextureMapper2D too slow
>
> On Mon, Feb 10, 2003 at 11:11:46AM -0500, Bradley Lowekamp wrote:
> > caster at a lower resolution actually ran faster. I poked around in
> the
> > code for the openGL volume texture mapper and it appears that it
> does
> > not uses Texture Objects so it does not take advantage of any on
> board
> > memory the card has. Why has this not been implemented? volView?
>
> Please check again. It very clearly makes use of hardware assisted
> texture
> mapping. :) But 256*256*256 still has to be shaded in software (IIRC)
> amongst other things before the texture mapper can do the compositing,
> so
> you should probably not expect lightning fast updates.
>
> --
> charl p. botha http://cpbotha.net/ http://visualisation.tudelft.nl/
>
> --__--__--
>
> Message: 10
> Date: Mon, 10 Feb 2003 12:11:29 -0500
> To: Bradley Lowekamp <lowekab at mail.nlm.nih.gov>,
> vtkusers at public.kitware.com
> From: Lisa Avila <lisa.avila at kitware.com>
> Subject: Re: [vtkusers] vtkOpenGLVolumeTextureMapper2D too slow
>
> Hello Brad,
>
> The issue was basically that with the way the volume texture mapping is
>
> implemented, only a subset of the functionality could be supported with
> the
> texture on the hardware (since in the majority of the cases the texture
> is
> being re-built each time). Only when shading is off, and no parameters
>
> (transfer functions, cropping bounds, etc) are changing can the texture
> be
> re-used. Since lighting is directionally dependent (and the light is
> generally tied to the camera) any shaded volume texture mapping requires
>
> recomputing the textures (since shading is done in software) each
> frame.
>
> There is support for saving the textures (by setting the
> MaximumStorageSize) - but this still uses immediate mode rendering for
> the
> textures. This could be changed in the future to support display lists
> for
> saving these textures.
>
> Lisa
>
>
>
>
> At 11:11 AM 2/10/2003, Bradley Lowekamp wrote:
> >Hello all,
> > I was trying to render with the volume texture mapper a medium
> size
> >volume 256x256x256, and the performance seemed rather poor. The ray
> >caster at a lower resolution actually ran faster. I poked around in
> the
> >code for the openGL volume texture mapper and it appears that it does
> >not uses Texture Objects so it does not take advantage of any on
> board
> >memory the card has. Why has this not been implemented? volView?
> >compatibility? or is it already out there some place?
> >
> >thanks,
> > >Brad Lowekamp
> >
> >_______________________________________________
> >This is the private VTK discussion list.
> >Please keep messages on-topic. Check the FAQ at:
> ><http://public.kitware.com/cgi-bin/vtkfaq>
> >Follow this link to subscribe/unsubscribe:
> >http://public.kitware.com/mailman/listinfo/vtkusers
>
>
>
>
> --__--__--
>
> Message: 11
> From: =?iso-8859-1?Q?S=E9bastien_MARAUX?= <maraux at ondim.fr>
> To: "vtkusers" <vtkusers at public.kitware.com>
> Date: Mon, 10 Feb 2003 18:14:09 +0100
> Subject: [vtkusers] how to copy a vtkImageData into another
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_0014_01C2D130.34AF6320
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> hello,
>
> I am manipulating JPEG images.
> I would like to copy all the JPEG image data.
>
> I tried (not real source, but standard names) :
>
> ...
> vtkJPEGReader->Update();
> vtkImageData::DeepCopy(vtkJPEGReader->GetOutput();
> ...
>
> This hangs, giving an unhandled exception.
>
> Would somedody have an idea of what is going on ?
>
> Seb MARAUX
>
> ------=_NextPart_000_0014_01C2D130.34AF6320
> Content-Type: text/html;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> <HTML><HEAD>
> <META content=3D"text/html; charset=3Diso-8859-1" =
> http-equiv=3DContent-Type>
> <META content=3D"MSHTML 5.00.3513.900" name=3DGENERATOR>
> <STYLE></STYLE>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT face=3DArial size=3D2>hello,</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT> </DIV>
> <DIV><FONT face=3DArial size=3D2>I am manipulating JPEG =
> images.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>I would like to copy all the JPEG image
> =
>
> data.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT> </DIV>
> <DIV><FONT face=3DArial size=3D2>I tried (not real source, but =
> standard names)=20
> :</FONT></DIV>
> <DIV> </DIV>
> <DIV><FONT face=3DArial size=3D2>...</FONT></DIV>
> <DIV><FONT face=3DArial =
> size=3D2>vtkJPEGReader->Update();</FONT></DIV>
> <DIV><FONT face=3DArial=20
> size=3D2>vtkImageData::DeepCopy(vtkJPEGReader->GetOutput();</FONT></DI=
> V>
> <DIV><FONT face=3DArial size=3D2>...</FONT></DIV>
> <DIV> </DIV>
> <DIV><FONT face=3DArial size=3D2>This hangs, giving an unhandled=20
> exception.</FONT></DIV>
> <DIV> </DIV>
> <DIV><FONT face=3DArial size=3D2>Would somedody have an idea of what is
> =
> going on=20
> ?</FONT></DIV>
> <DIV> </DIV>
> <DIV><FONT face=3DArial size=3D2>Seb MARAUX</FONT></DIV></BODY></HTML>
>
> ------=_NextPart_000_0014_01C2D130.34AF6320--
>
>
> --__--__--
>
> Message: 12
> Date: Mon, 10 Feb 2003 12:18:40 -0500 (EST)
> From: Leila Baghdadi <baghdadi at sickkids.ca>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] has anyone seen this behavior!
>
> hey guys
>
> I was wondering if anyone has a similar system as I do and has seen any
>
> odd behavior particularly while doing volume rendering
>
> Redhat 7.3
> kernel 2.4.18-4smp
> NVdriver Kernel Module 1.0-3123
>
>
>
> Thanks
>
>
> Leila
>
>
> --__--__--
>
> Message: 13
> From: "Sebastien Auclair" <sxa at fluent.com>
> To: <vtkusers at public.kitware.com>
> Date: Mon, 10 Feb 2003 12:40:08 -0500
> Subject: [vtkusers] World Axes always on TOP and visible ...
>
> Greetings !
>
> How can we make something painted in a vtkRenderer on layer 1 always
> visible
> and on top of everything painted in the vtkRenderer on layer 0.
>
> CONTEXT:
> We developed a low-left axes following Ben's technique
> http://public.kitware.com/pipermail/vtkusers/2001-January/005364.html
>
> The small vtkRenderer that displays the Axes is on layer 1 and the bug
> is
> that when object painted in the main vtkRenderer are moved where the
> axes
> is, they are painted above and hide the axes. (Our axes should always
> be
> visible !)
>
> Thanks !
>
> _______________________________________
> Seb
>
>
> --__--__--
>
> Message: 14
> Date: Mon, 10 Feb 2003 10:07:34 -0800
> To: vtkusers at public.kitware.com
> From: Kevin Wright <krw at viz-solutions.com>
> Subject: Re: [vtkusers] Accessing C++ representation from scripting
> language
>
> At 04:31 PM 2/10/2003 +0100, you wrote:
> >Hi All,
> >
> >I have the following question:
> >If I create a VTK object in scripting language (e.g. Tcl)
> >
> >vtkUnstructuredGrid ugrid
> >
> >can I somehow get the the pointer to its underlying C++
> representation?
>
> If you create a new Tcl command (I assume, given your question that you
>
> know how to do this, if not, you can find out from any Tcl/Tk book)
> which
> accepts the name of the object (and the class of the object if that's
> not
> always the same), and call vtkTclGetPointerFromObject (from
> vtkTclUtils.cxx, I believe) with the name to get the pointer. It will
> be a
> void pointer, which you can cast to the proper class.
>
> e.g.
>
> int DoSomethingCmd(ClientData clientData, Tcl_Interp *interp,
> int objc, Tcl_Obj *CONST objv[]) {
>
> char *objectName = "ugrid";
> char *className = "vtkUnstructuredGrid";
> int error = 0;
> void *ptr =
> vtkTclGetPointerFromObject(objectName,className,interp,error);
> vtkUnstructuredGrid *ug = (vtkUnstructuredGrid *) ptr;
> }
>
>
> --__--__--
>
> Message: 15
> Date: Mon, 10 Feb 2003 14:48:02 -0500 (EST)
> From: Nathan Smith <nsmith5 at gl.umbc.edu>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Problems with OSX and cmake 1.6.3
>
> I'm running OSX version 10.2.3 and trying to build the nightly versino
> of
> vtk with cmake 1.6.3. When I make, I get the following error:
>
> make[5]: *** No rule to make target '/mkg3states', needed by
> '/usr/local/src/vtk/nightly/Utilities/tiff/tif_fax3sm.c'. Stop.
>
> I'm not very familiar with the OSX build process, am I missing
> anything?
> Thanks for any info.
>
> Nate
>
>
>
> --__--__--
>
> Message: 16
> From: "Jim" <jim.lejeune at skynet.be>
> To: <vtkusers at public.kitware.com>
> Date: Mon, 10 Feb 2003 20:50:40 +0100
> Subject: [vtkusers] Hi
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_0001_01C2D146.125BB0B0
> Content-Type: text/plain;
> charset="us-ascii"
> Content-Transfer-Encoding: 7bit
>
> Hi vtkusers,
>
> How can I change the name (title of the windows ) of the window where
> is
> my draw ?
>
> JIM
>
> ------=_NextPart_000_0001_01C2D146.125BB0B0
> Content-Type: text/html;
> charset="us-ascii"
> Content-Transfer-Encoding: quoted-printable
>
> <html xmlns:v=3D"urn:schemas-microsoft-com:vml" =
> xmlns:o=3D"urn:schemas-microsoft-com:office:office" =
> xmlns:w=3D"urn:schemas-microsoft-com:office:word" =
> xmlns=3D"http://www.w3.org/TR/REC-html40">
>
> <head>
> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
> charset=3Dus-ascii">
>
>
> <meta name=3DProgId content=3DWord.Document>
> <meta name=3DGenerator content=3D"Microsoft Word 10">
> <meta name=3DOriginator content=3D"Microsoft Word 10">
> <link rel=3DFile-List href=3D"cid:filelist.xml at 01C2D146.117C9B50">
> <!--[if gte mso 9]><xml>
> <o:OfficeDocumentSettings>
> <o:DoNotRelyOnCSS/>
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> <w:WordDocument>
> <w:SpellingState>Clean</w:SpellingState>
> <w:GrammarState>Clean</w:GrammarState>
> <w:DocumentKind>DocumentEmail</w:DocumentKind>
> <w:HyphenationZone>21</w:HyphenationZone>
> <w:EnvelopeVis/>
> <w:Compatibility>
> <w:BreakWrappedTables/>
> <w:SnapToGridInCell/>
> <w:WrapTextWithPunct/>
> <w:UseAsianBreakRules/>
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> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>
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> </xml><![endif]-->
> <style>
> <!--
> /* Style Definitions */
> p.MsoNormal, li.MsoNormal, div.MsoNormal
> {mso-style-parent:"";
> margin:0cm;
> margin-bottom:.0001pt;
> mso-pagination:widow-orphan;
> font-size:12.0pt;
> font-family:"Times New Roman";
> mso-fareast-font-family:"Times New Roman";}
> a:link, span.MsoHyperlink
> {color:blue;
> text-decoration:underline;
> text-underline:single;}
> a:visited, span.MsoHyperlinkFollowed
> {color:purple;
> text-decoration:underline;
> text-underline:single;}
> span.EmailStyle17
> {mso-style-type:personal-compose;
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> mso-ansi-font-size:10.0pt;
> mso-bidi-font-size:10.0pt;
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> mso-hansi-font-family:Arial;
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> {mso-style-name:"";
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> {mso-style-name:"";
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> <!--[if gte mso 10]>
> <style>
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> {mso-style-name:"Table Normal";
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> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" />
> </xml><![endif]--><!--[if gte mso 9]><xml>
> <o:shapelayout v:ext=3D"edit">
> <o:idmap v:ext=3D"edit" data=3D"1" />
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>
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> style=3D'tab-interval:35.4pt'>
>
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>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DFR-BE =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:FR-BE'>Hi <span =
> class=3DSpellE>vtkusers</span>,<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DFR-BE =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:FR-BE'><o:p> </o:p></span=
> ></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-GB =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:EN-GB'>How can I change the
> =
> name
> (title of the <span class=3DGramE>windows )</span> of the window
> =
> where is my
> draw ?<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-GB =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:EN-GB'><o:p> </o:p></span=
> ></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-GB =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:EN-GB'>JIM<o:p></o:p></span></=
> font></p>
>
> </div>
>
> </body>
>
> </html>
>
> ------=_NextPart_000_0001_01C2D146.125BB0B0--
>
>
>
> --__--__--
>
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