[vtkusers] Re: vtkusers digest, Vol 1 #1584 - 18 msgs

sd32 at njit.edu sd32 at njit.edu
Mon Feb 10 16:59:37 EST 2003


Hi,
I have just started working with VTK volview. well, this is goal, andi dont 
know if its possible to do so using this software.
I have a load a dicom file into volview.....which is several slices.
i have to get a 3D visualisation  of all the slices,by attaching all the 
slices together.
If someone knows or has done something like this , can  you please let me know.
Any information would be helpful. even if you know which direction to start 
out......I would really appreciate it.

Thank you,
Regards,
Sheela


Quoting vtkusers-request at public.kitware.com:

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> 
> Today's Topics:
> 
>    1. Augmented reality (BERT Sylvain)
>    2. Re: Problems with CMake 1.6.3 in Windows (Andy Cedilnik)
>    3. Re: Augmented reality (Denis Shamonin)
>    4. Accessing C++ representation from scripting language (Roman
> Putanowicz)
>    5. Quick question: How do I read a TIFF image from memory rather
> than
>        file? (John David Fleig)
>    6. Bug in vtkUnstructuredGrid::GetListOfUniqueCellTypes (Roman
> Putanowicz)
>    7. Re: VTK Cocoa mouse problem (Chris Scharver)
>    8. vtkOpenGLVolumeTextureMapper2D too slow (Bradley Lowekamp)
>    9. Re: vtkOpenGLVolumeTextureMapper2D too slow (Charl P. Botha)
>   10. Re: vtkOpenGLVolumeTextureMapper2D too slow (Lisa Avila)
>   11. how to copy a vtkImageData into another
> (=?iso-8859-1?Q?S=E9bastien_MARAUX?=)
>   12. has anyone seen this behavior! (Leila Baghdadi)
>   13. World Axes always on TOP and visible ... (Sebastien Auclair)
>   14. Re: Accessing C++ representation from scripting
>        language (Kevin Wright)
>   15. Problems with OSX and cmake 1.6.3 (Nathan Smith)
>   16. Hi (Jim)
> 
> --__--__--
> 
> Message: 1
> Date: Mon, 10 Feb 2003 14:42:40 +0100
> From: BERT Sylvain <bert at esigetel.fr>
> Reply-To: bert at esigetel.fr
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Augmented reality
> 
> Hi,
> 
> Well, i am in my final project for my engineering school : the subject
> 
> is : "augmented reality" and i had a strong constraint : to use VTK 
> tools. So, as you understood, i am a beginner in vtk and i could read 
> some codes and examples to view something and now, i have two
> questions:
> 
>     Is it easy to integrate vtk tools in MFC? and how to integrate it?
>     Can i get the handle of the vtk Render window?
> 
> I ask you that because i already realised a project in MFC and i had a
> 
> code for transparency. My main goal is to have a transparent vtk window
> 
> in order for me to put video behind that window for augmented reality.
> 
> As i begin my project, i need much advices and if you have other 
> solutions, it can be better for me and my culture!!!
> 
> Thank you for all your answers
> 
> A vtk beginner
> 
> 
> 
> 
> --__--__--
> 
> Message: 2
> Subject: Re: [vtkusers] Problems with CMake 1.6.3 in Windows
> From: Andy Cedilnik <andy.cedilnik at kitware.com>
> To: leonid <tazin at iec.co.il>
> Cc: VTK users list <vtkusers at public.kitware.com>
> Organization: Kitware Inc.
> Date: 10 Feb 2003 08:47:35 -0500
> 
> Hi Leonid,
> 
> Please try reruning CMake. If that fails, try new build tree.
> 
> Thank you.
> 	
> 			Andy
> 
> On Mon, 2003-02-10 at 02:18, leonid wrote:
> >  Hi I had no any problems to build VTK 4.2 in windows with CMake
> 1.4.7
> > but with CMake 1.6.3 I have got message
> >  
> >  
> > and I can't return to CMake 1.4.7
> > Thank you. Leonid
> 
> 
> --__--__--
> 
> Message: 3
> Date: Mon, 10 Feb 2003 15:15:59 +0100
> From: Denis Shamonin <dshamoni at science.uva.nl>
> Organization: UvA
> To: bert at esigetel.fr, vtkusers at public.kitware.com
> Subject: Re: [vtkusers] Augmented reality
> 
> BERT Sylvain wrote:
> 
> > Hi,
> >
> > Well, i am in my final project for my engineering school : the subject
> 
> > is : "augmented reality" and i had a strong constraint : to use VTK 
> > tools. So, as you understood, i am a beginner in vtk and i could read
> 
> > some codes and examples to view something and now, i have two
> questions:
> >
> >    Is it easy to integrate vtk tools in MFC? and how to integrate it?
> 
> 
> Download CVS version of VTK and have a look to
> VTK/Examples/GUI/Win32/SampleMFC
> 
> -Denis Shamonin.
> 
> 
> --__--__--
> 
> Message: 4
> Date: Mon, 10 Feb 2003 16:31:46 +0100
> To: vtkusers at public.kitware.com
> From: putanowr at twins.pk.edu.pl (Roman Putanowicz)
> Subject: [vtkusers] Accessing C++ representation from scripting
> language
> 
> Hi All,
> 
> I have the following question:
> If I create a VTK object in scripting language (e.g. Tcl)
> 
> vtkUnstructuredGrid ugrid
> 
> can I somehow get the the pointer to its underlying C++
> representation?
> 
> Why I need it? I would like wrap my C++ function e.g:
> void DoSomethingWitObject (vktUnstructuredGrid *);
> and call it form scripting language, but three is nothing 
> I can send to it. 
> 
> One way I can think of is to augment vtkObject class with
> additional method which will return pointer to the object.
> However I was wondering if thre is another way without
> making custom modifications to VKT.
> 
> Have anybody met a similar problem? 
> Thanks for any suggestions.
> 
> Cheers
> 
> Romek
> 
> -- 
>     _/_/_/       _/     _/       _/_/_/_/_/    Roman Putanowicz 
>   _/            _/     _/           _/         Inst.Comp.Meth.Civ.Eng.
>  _/            _/     _/           _/          tel +48 12  628 2569
>  _/_/_/racow   _/_/_/niversity of _/echnology 
> putanowr at twins.pk.edu.pl
> 
> 
> --__--__--
> 
> Message: 5
> Date: Mon, 10 Feb 2003 10:35:57 -0500 (EST)
> From: John David Fleig <fleig at bmi.osu.edu>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Quick question: How do I read a TIFF image from
> memory rather than
>  file?
> 
> I have a TIFF image being streamed and I have it as a pointer to to a 
> buffer for the entire file. Now I'd like to get this into vtk for some
> 
> processing. I don't see an obvious method on the file readers to read
> from 
> buffer rather than file.
> 
> Suggestions?
> 
> David
> 
> 
> 
> --__--__--
> 
> Message: 6
> Date: Sat, 8 Feb 2003 15:43:59 +0100
> From: Roman Putanowicz <putanowi at iecn.u-nancy.fr>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Bug in
> vtkUnstructuredGrid::GetListOfUniqueCellTypes
> 
> 
> --fUYQa+Pmc3FrFX/N
> Content-Type: text/plain; charset=us-ascii
> 
> Hi All, 
> 
> I am using VTK 4.0 but also checked the CVS and the code is 
> the same. The function vtkUnstructuredMesh::GetListOfUniqueCellTypes
> should return the array of unique cell types but it does not.
> 
> I attached the simple program and data to show the case.
> 
> Below is my fix. The original code was not checking the whole
> 'uniqueTypes' and thus the bug. From comparing original code
> and the fix should bee clear what was wrong. 
> 
> Cheers
> 
> Romek
> 
> 
> void vtkUnstructuredGrid::GetListOfUniqueCellTypes(vtkUnsignedCharArray
> *uniqueTypes)
> {
>   unsigned char type;
>   unsigned char found;
> 
>   if (this->Types)
>     {
>     type = Types->GetValue(0);
>     uniqueTypes->InsertNextValue(type);
> 
>     for (int cellId = 0; cellId < this->GetNumberOfCells(); cellId++)
>       {
>       type = Types->GetValue(cellId);
>       found = 0;
>       for (int i = 0; i < uniqueTypes->GetMaxId()+1; i++)
>         {
>         if (type == uniqueTypes->GetValue(i))
>           {
>           found = 1;
>           break; //cell is not unique, return control to outer loop
>           }
>         }
>       if (found == 0)
>         { // cell type was not found on the uniqueTypes list so add it
>           uniqueTypes->InsertNextValue(type);
>         }
>       }
>     }
> }
> 
> 
> --fUYQa+Pmc3FrFX/N
> Content-Type: text/plain; charset=us-ascii
> Content-Disposition: attachment; filename="types_bug.cxx"
> 
> #include <iostream>
> #include "vtkRenderWindowInteractor.h"
> #include "vtkUnstructuredGridReader.h"
> 
> using namespace std;
> 
> int main( int argc, char *argv[] )
> {
>   if (argc < 2) 
>   {
>     cerr << "Usage: " << argv[0] << " vtk_file" << endl;
>     cerr << "        vtk_file - file with unstructured grid" << endl;
>     exit(1); 
>   }
> 
>   vtkUnstructuredGridReader *reader =
> vtkUnstructuredGridReader::New();
>      reader->SetFileName(argv[1]);
>      reader->Update();
> 
>   vtkUnstructuredGrid *ugrid = reader->GetOutput();
> 
>   vtkIdType nTypes;
>   vtkUnsignedCharArray *cellTypes = vtkUnsignedCharArray::New();
> 
>   ugrid->GetListOfUniqueCellTypes(cellTypes);
> 
>   nTypes = cellTypes->GetNumberOfTuples();
> 
>   cout << "Number of cell types : " << nTypes << endl;
>  
>   cout << "Cells types: \n";
>   for (vtkIdType i=0; i<nTypes; i++) 
>   {
>     cout << (int)cellTypes->GetValue(i) << endl; 
>   } 
> 
>   cellTypes->Delete();
>   reader->Delete();
>   return 0;
> } /* end of main */
> 
> --fUYQa+Pmc3FrFX/N
> Content-Type: text/plain; charset=us-ascii
> Content-Disposition: attachment; filename="MultiCell.vtk"
> 
> # vtk DataFile Version 4.0
> 2D scalar data
> ASCII
>            
> DATASET UNSTRUCTURED_GRID
> POINTS 5 float 
> 0 0 0 
> 1 0 0
> 1 1 0
> 0 1 0
> 0 0 1
> 
> CELLS 4 18
> 3 0 1 2
> 3 0 2 3
> 4 0 1 2 4
> 4 0 2 3 4
> 
> 
> CELL_TYPES 4 
> 5
> 5
> 10
> 10
> 
> POINT_DATA 5
> SCALARS scalars float 1
> LOOKUP_TABLE default
> 0 0 2 1 8
> 
> --fUYQa+Pmc3FrFX/N--
> 
> --__--__--
> 
> Message: 7
> Date: Mon, 10 Feb 2003 09:55:32 -0600
> To: Drew McCormack <cormack at chem.vu.nl>
> From: Chris Scharver <scharver at evl.uic.edu>
> Subject: Re: [vtkusers] VTK Cocoa mouse problem
> Cc: vtkusers at public.kitware.com
> 
> At 10:33 AM +0100 02/10/2003, Drew McCormack wrote:
> >I came across the same problem several months ago, but haven't had a
> shot at tracking it down. I just implemented a hack, by creating a
> category, copying the mouse event code, and adding the following line to
> each mouse-event method:
> >
> >NSPoint mouseLoc = [self convertPoint:[[self window]
> convertScreenToBase:[theEvent locationInWindow]] fromView:nil];
> >
> >I think you probably have done the same, right? Just like you, I do not
> understand why this would be necessary. As you say, events are being
> interpreted relative to the screen instead of the view. Why, I don't
> know.
> >
> >If you find the problem, I would love to hear it.
> 
> I hadn't managed to put a fix into place. I've been spending a lot much
> time tediously trying to track down why the screen is capturing the
> events. Your fix does fix the dragging, but the last mouse-up which
> terminates that internal loop is then read at the wrong position.
> 
> At long last, I just managed to track down the cause of the problem...
> vtkCocoaRenderWindowInteractor::CreateTimer() does the following:
> 
>     [NSEvent stopPeriodicEvents];
>     [NSEvent startPeriodicEventsAfterDelay:0.01 withPeriod:0.01];
> 
> If that's commented out, then events occur normally. I'm checking with
> Apple's engineers to see if this is the correct behavior. It's a real
> sense of vindication to finally find it. :)
> 
> Chris
> --
> Chris Scharver
> Electronic Visualization Laboratory
> The University of Illinois at Chicago
> Ph: 312-996-3002   FAX: 312-413-7585
> <http://www.evl.uic.edu/scharver/>
> 
> --__--__--
> 
> Message: 8
> From: Bradley Lowekamp <lowekab at mail.nlm.nih.gov>
> To: vtkusers at public.kitware.com
> Date: 10 Feb 2003 11:11:46 -0500
> Subject: [vtkusers] vtkOpenGLVolumeTextureMapper2D too slow
> 
> Hello all,
> 	I was trying to render with the volume texture mapper a medium size
> volume 256x256x256, and the performance seemed rather poor. The ray
> caster at a lower resolution actually ran faster. I poked around in
> the
> code for the openGL volume texture mapper and it appears that it does
> not uses Texture Objects  so it does not take advantage of any on
> board
> memory the card has. Why has this not been implemented? volView?
> compatibility? or is it already out there some place?
> 
> thanks,
> >Brad Lowekamp
> 
> 
> --__--__--
> 
> Message: 9
> Date: Mon, 10 Feb 2003 17:55:40 +0100
> From: "Charl P. Botha" <c.p.botha at its.tudelft.nl>
> To: vtkusers at public.kitware.com
> Subject: Re: [vtkusers] vtkOpenGLVolumeTextureMapper2D too slow
> 
> On Mon, Feb 10, 2003 at 11:11:46AM -0500, Bradley Lowekamp wrote:
> > caster at a lower resolution actually ran faster. I poked around in
> the
> > code for the openGL volume texture mapper and it appears that it
> does
> > not uses Texture Objects  so it does not take advantage of any on
> board
> > memory the card has. Why has this not been implemented? volView?
> 
> Please check again.  It very clearly makes use of hardware assisted
> texture
> mapping. :) But 256*256*256 still has to be shaded in software (IIRC)
> amongst other things before the texture mapper can do the compositing,
> so
> you should probably not expect lightning fast updates.
> 
> -- 
> charl p. botha http://cpbotha.net/ http://visualisation.tudelft.nl/
> 
> --__--__--
> 
> Message: 10
> Date: Mon, 10 Feb 2003 12:11:29 -0500
> To: Bradley Lowekamp <lowekab at mail.nlm.nih.gov>,
> 	vtkusers at public.kitware.com
> From: Lisa Avila <lisa.avila at kitware.com>
> Subject: Re: [vtkusers] vtkOpenGLVolumeTextureMapper2D too slow
> 
> Hello Brad,
> 
> The issue was basically that with the way the volume texture mapping is
> 
> implemented, only a subset of the functionality could be supported with
> the 
> texture on the hardware (since in the majority of the cases the texture
> is 
> being re-built each time).  Only when shading is off, and no parameters
> 
> (transfer functions, cropping bounds, etc) are changing can the texture
> be 
> re-used. Since lighting is directionally dependent (and the light is 
> generally tied to the camera) any shaded volume texture mapping requires
> 
> recomputing the textures (since shading is done in software) each
> frame.
> 
> There is support for saving the textures (by setting the 
> MaximumStorageSize) - but this still uses immediate mode rendering for
> the 
> textures. This could be changed in the future to support display lists
> for 
> saving these textures.
> 
> Lisa
> 
> 
> 
> 
> At 11:11 AM 2/10/2003, Bradley Lowekamp wrote:
> >Hello all,
> >         I was trying to render with the volume texture mapper a medium
> size
> >volume 256x256x256, and the performance seemed rather poor. The ray
> >caster at a lower resolution actually ran faster. I poked around in
> the
> >code for the openGL volume texture mapper and it appears that it does
> >not uses Texture Objects  so it does not take advantage of any on
> board
> >memory the card has. Why has this not been implemented? volView?
> >compatibility? or is it already out there some place?
> >
> >thanks,
> > >Brad Lowekamp
> >
> >_______________________________________________
> >This is the private VTK discussion list.
> >Please keep messages on-topic. Check the FAQ at: 
> ><http://public.kitware.com/cgi-bin/vtkfaq>
> >Follow this link to subscribe/unsubscribe:
> >http://public.kitware.com/mailman/listinfo/vtkusers
> 
> 
> 
> 
> --__--__--
> 
> Message: 11
> From: =?iso-8859-1?Q?S=E9bastien_MARAUX?= <maraux at ondim.fr>
> To: "vtkusers" <vtkusers at public.kitware.com>
> Date: Mon, 10 Feb 2003 18:14:09 +0100
> Subject: [vtkusers] how to copy a vtkImageData into another
> 
> This is a multi-part message in MIME format.
> 
> ------=_NextPart_000_0014_01C2D130.34AF6320
> Content-Type: text/plain;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
> 
> hello,
> 
> I am manipulating JPEG images.
> I would like to copy all the JPEG image data.
> 
> I tried (not real source, but standard names) :
> 
> ...
> vtkJPEGReader->Update();
> vtkImageData::DeepCopy(vtkJPEGReader->GetOutput();
> ...
> 
> This hangs, giving an unhandled exception.
> 
> Would somedody have an idea of what is going on ?
> 
> Seb MARAUX
> 
> ------=_NextPart_000_0014_01C2D130.34AF6320
> Content-Type: text/html;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
> 
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> <HTML><HEAD>
> <META content=3D"text/html; charset=3Diso-8859-1" =
> http-equiv=3DContent-Type>
> <META content=3D"MSHTML 5.00.3513.900" name=3DGENERATOR>
> <STYLE></STYLE>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT face=3DArial size=3D2>hello,</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>I am manipulating JPEG =
> images.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>I would like to copy all the JPEG image
> =
> 
> data.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>I&nbsp;tried (not real source, but =
> standard names)=20
> :</FONT></DIV>
> <DIV>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>...</FONT></DIV>
> <DIV><FONT face=3DArial =
> size=3D2>vtkJPEGReader-&gt;Update();</FONT></DIV>
> <DIV><FONT face=3DArial=20
> size=3D2>vtkImageData::DeepCopy(vtkJPEGReader-&gt;GetOutput();</FONT></DI=
> V>
> <DIV><FONT face=3DArial size=3D2>...</FONT></DIV>
> <DIV>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>This hangs, giving an unhandled=20
> exception.</FONT></DIV>
> <DIV>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>Would somedody have an idea of what is
> =
> going on=20
> ?</FONT></DIV>
> <DIV>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>Seb MARAUX</FONT></DIV></BODY></HTML>
> 
> ------=_NextPart_000_0014_01C2D130.34AF6320--
> 
> 
> --__--__--
> 
> Message: 12
> Date: Mon, 10 Feb 2003 12:18:40 -0500 (EST)
> From: Leila Baghdadi <baghdadi at sickkids.ca>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] has anyone seen this behavior!
> 
> hey guys
> 
> I was wondering if anyone has a similar system as I do and has seen any
> 
> odd behavior particularly while doing volume rendering
> 
> Redhat 7.3
> kernel 2.4.18-4smp
> NVdriver Kernel Module  1.0-3123
> 
> 
> 
> Thanks
> 
> 
> Leila
> 
> 
> --__--__--
> 
> Message: 13
> From: "Sebastien Auclair" <sxa at fluent.com>
> To: <vtkusers at public.kitware.com>
> Date: Mon, 10 Feb 2003 12:40:08 -0500
> Subject: [vtkusers] World Axes always on TOP and visible ...
> 
> Greetings !
> 
> How can we make something painted in a vtkRenderer on layer 1 always
> visible
> and on top of everything painted in the vtkRenderer on layer 0.
> 
> CONTEXT:
> We developed a low-left axes following Ben's technique
> http://public.kitware.com/pipermail/vtkusers/2001-January/005364.html
> 
> The small vtkRenderer that displays the Axes is on layer 1 and the bug
> is
> that when object painted in the main vtkRenderer are moved where the
> axes
> is, they are painted above and hide the axes. (Our axes should always
> be
> visible !)
> 
> Thanks !
> 
> _______________________________________
> Seb
> 
> 
> --__--__--
> 
> Message: 14
> Date: Mon, 10 Feb 2003 10:07:34 -0800
> To: vtkusers at public.kitware.com
> From: Kevin Wright <krw at viz-solutions.com>
> Subject: Re: [vtkusers] Accessing C++ representation from scripting
>   language
> 
> At 04:31 PM 2/10/2003 +0100, you wrote:
> >Hi All,
> >
> >I have the following question:
> >If I create a VTK object in scripting language (e.g. Tcl)
> >
> >vtkUnstructuredGrid ugrid
> >
> >can I somehow get the the pointer to its underlying C++
> representation?
> 
> If you create a new Tcl command (I assume, given your question that you
> 
> know how to do this, if not, you can find out from any Tcl/Tk book)
> which 
> accepts the name of the object (and the class of the object if that's
> not 
> always the same), and call vtkTclGetPointerFromObject (from 
> vtkTclUtils.cxx, I believe) with the name to get the pointer.  It will
> be a 
> void pointer, which you can cast to the proper class.
> 
> e.g.
> 
> int DoSomethingCmd(ClientData clientData, Tcl_Interp *interp,
>          int objc, Tcl_Obj *CONST objv[]) {
> 
>    char *objectName = "ugrid";
>    char *className = "vtkUnstructuredGrid";
>    int error = 0;
>    void *ptr =
> vtkTclGetPointerFromObject(objectName,className,interp,error);
>    vtkUnstructuredGrid *ug = (vtkUnstructuredGrid *) ptr;
> }
> 
> 
> --__--__--
> 
> Message: 15
> Date: Mon, 10 Feb 2003 14:48:02 -0500 (EST)
> From: Nathan Smith <nsmith5 at gl.umbc.edu>
> To: vtkusers at public.kitware.com
> Subject: [vtkusers] Problems with OSX and cmake 1.6.3
> 
> I'm running OSX version 10.2.3 and trying to build the nightly versino
> of
> vtk with cmake 1.6.3. When I make, I get the following error:
> 
> make[5]: *** No rule to make target '/mkg3states', needed by
> '/usr/local/src/vtk/nightly/Utilities/tiff/tif_fax3sm.c'. Stop.
> 
> I'm not very familiar with the OSX build process, am I missing
> anything?
> Thanks for any info.
> 
> Nate
> 
> 
> 
> --__--__--
> 
> Message: 16
> From: "Jim" <jim.lejeune at skynet.be>
> To: <vtkusers at public.kitware.com>
> Date: Mon, 10 Feb 2003 20:50:40 +0100
> Subject: [vtkusers] Hi
> 
> This is a multi-part message in MIME format.
> 
> ------=_NextPart_000_0001_01C2D146.125BB0B0
> Content-Type: text/plain;
> 	charset="us-ascii"
> Content-Transfer-Encoding: 7bit
> 
> Hi vtkusers,
>  
> How can I change the name (title of the windows ) of the window where
> is
> my draw ?
>  
> JIM
> 
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> style=3D'tab-interval:35.4pt'>
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> <div class=3DSection1>
> 
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DFR-BE =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:FR-BE'>Hi <span =
> class=3DSpellE>vtkusers</span>,<o:p></o:p></span></font></p>
> 
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DFR-BE =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:FR-BE'><o:p>&nbsp;</o:p></span=
> ></font></p>
> 
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-GB =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:EN-GB'>How can I change the
> =
> name
> (title of the <span class=3DGramE>windows&nbsp;)</span> of the window
> =
> where is my
> draw&nbsp;?<o:p></o:p></span></font></p>
> 
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-GB =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:EN-GB'><o:p>&nbsp;</o:p></span=
> ></font></p>
> 
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-GB =
> style=3D'font-size:
> 10.0pt;font-family:Arial;mso-ansi-language:EN-GB'>JIM<o:p></o:p></span></=
> font></p>
> 
> </div>
> 
> </body>
> 
> </html>
> 
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> 
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