[vtkusers] Rendering Multiple Volumes
John Biddiscombe
john.biddiscombe at mirada-solutions.com
Mon Apr 14 06:42:26 EDT 2003
> the texture-mapped planes is ordered back-to-front globally
> for the two
> volumes. Even this is not a complete solution, as the planes can
> overlap. One could perhaps pre-blend the volumes cleverly if the
> volumes remain static with regards to each other.
oooh. nasty indeed. Preblending would sort of work, but then you'd need to remove one of the overlapping regions. However it's not a nice solution because of the probable need to store the original if anything moved.
> > JB (PS. I may need correction on some of the above)
>
> Or elaboration. :)
Indeed. reading a bit more of the posts would probably have given me a clue that raycasting wasn't being used. oops.
JB
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