[vtkusers] stereo rendering

David Netherway david.netherway at adelaide.edu.au
Mon Sep 2 04:00:14 EDT 2002


Sorry, I have not implemented stereo with vtk.

But as far as rotating goes, you can use the vtkCamera->Azimuth(angle) method.

Regards, David

  ----- Original Message ----- 
  From: Steffen Oeltze 
  To: David Netherway ; VTK users 
  Sent: Monday, 02 September, 2002 5:15 PM
  Subject: Re: [vtkusers] stereo rendering


  Thank you very much. Do you happen to have any source code on that ?

  Steffen

  David Netherway wrote:

Just rotate the camera 6 degrees (or similar) about the focal point usingthe viewup direction as the axis. That is,  use +/-3 degrees for the rightand leftt eye views.----- Original Message -----From: "Steffen Oeltze" <Steffen.Oeltze at Student.Uni-Magdeburg.DE>To: "VTK users" <vtkusers at public.kitware.com>Sent: Monday, 02 September, 2002 4:31 PMSubject: [vtkusers] stereo rendering
Dear VTK-experts,I'm programming a volume rendering application that does stereorendering on a Dresden3D-display. I'm using a VolumePro500 board to speed up the renderingprocess. Unfortunately,this board only supports parallel projection. However, my stereo pairsare calculated usingperspective projection.I know that VTK has already implemented a support for this display andit works fine forboth types of projection but when I started to think about themathematics behind thisprocess I got confused. How are the stereo pairs computed in parallel mode
?
I'd be grateful for any thoughts on that,Steffen Oeltze_______________________________________________This is the private VTK discussion list.Please keep messages on-topic. Check the FAQ at:
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